Offense
Behaviour
450 HP
Health
10.0 m/s
Running Speed
3.0 m/s
Walking Speed
35 HP
Attack Damage
1.0 s
Attack Interval
2.2 m
Attack Range
0.2 HP/s
Regeneration
30 XP
Kill Reward
1-1 items
Loot Items
How animal spawns work
Dots mark spawn points, but the game groups nearby points into packs (any two points within ~16 metres). The first animal of a pack rolls the table to pick a species, and that species is locked in for the pack — every later respawn in that area uses the same animal type.
Animals roam freely after spawning, so you may meet them far from the
marker. A pack only respawns once all of its members are dead
and Animals.Respawn_Time has passed since the last death,
and the global wildlife cap still applies.
The Drop Chance column is the pool-relative weight when a pack first picks its species. A 100% entry means this species is alone in the pool — it will always be chosen for any pack that uses that table.
Grizzly
Where to find this Animal
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 62007 | Big Deadly Inline | 50.00 % | — | 2 |
| 62002 | Coyote Inline | 25.00 % | — | 3 |
GUID d86c048053064d48a86f18cc65b659c1
Type Animal
ID 4005
Speed_Run 10
Speed_Walk 3
Attack_Anim_Variants 2
Glance_Anim_Variants 1
Behaviour Offense
Health 450
Regen 0.2
Damage 35
Reward_ID 4501
Reward_XP 30
Reward_Min 1
Reward_Max 1
Roars 3