2 x 2 (4)
Inventory Size
48 (6 x 8)
Storage Size
0%
Movement Speed
No
Water Proof
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Orange Daypack
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4496 | CA Daypacks | 12.50 % | — | 8 |
| 4245 | CA School | 12.50 % | — | 8 |
| 4279 | CA Cloths | 1.24 % | — | 75 |
| 4519 | CA Baggage | 0.45 % | — | 100 |
GUID 7f033b63eeae4a4da9b756010e5ea46f
Type Backpack
Rarity Uncommon
Useable Clothing
ID 4986
Size_X 2
Size_Y 2
Width 6
Height 8
Blueprints
[
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "fde0f4395a46442cb8de3928d5aefb71 x 3" // Cloth
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems "fde0f4395a46442cb8de3928d5aefb71 x 4" // Cloth
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
]