Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one
item uniformly from that tier. The Drop Chance column
above is the combined odds. A 100% entry only means this
item is the sole candidate in that table — it does not mean the
point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map
are zombie spawn zones whose loot table contains this item.
Cloth Where to find this Item
100%
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Item spawns
Cloth…100.0 %
Fishing Crate 0…18.8 %
Files…17.1 %
Construction Common…10.6 %
Construction Materials…4.7 %
Construction…2.7 %
Fish Normal…2.5 %
Sawmill Supply…2.2 %
Concrete Factory…2.0 %
Fish Large…1.8 %
Dumpster…1.8 %
Fish Small…1.8 %
Mine…1.5 %
Sawmill…1.4 %
Fish Proto…1.3 %
Fish Ultra…1.3 %
Fish Kelly…1.2 %
Fish Magnetic…1.1 %
Fish Harvesting…1.0 %
Militia Sawmill…0.9 %
No spawns on map.
Zombie drops
No zombie drops.
NPC vendors
No vendors trade this.
Airdrop locations
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.