2 x 1 (2)

Inventory Size

50 HP

Health

LOW

Armor Tier

Barricade

Build

Yes

Repairable

Yes

Salvageable

54 blueprints
Gear
5 x
=
Gear
=
10 x
Supply
=
5 x
Furniture
10 x
+
+
2 x
=
Furniture
10 x
+
+
2 x
=
Furniture
10 x
+
+
2 x
=
Furniture
10 x
+
+
2 x
+
=
Furniture
10 x
+
+
2 x
+
=
Furniture
10 x
+
+
2 x
+
=
Furniture
10 x
+
+
2 x
+
=
Furniture
10 x
+
+
2 x
+
=
Furniture
+
=
Furniture
+
=
Furniture
+
=
Furniture
+
=
Furniture
+
=
Furniture
10 x
+
+
2 x
=
Furniture
10 x
+
+
2 x
=
Furniture
10 x
+
+
2 x
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Furniture
10 x
+
+
2 x
+
=
Furniture
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Furniture
10 x
+
+
2 x
=
Furniture
10 x
+
+
2 x
=
Furniture
10 x
+
+
2 x
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Furniture
Furniture
2 x
+
10 x
+
+
2 x
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Furniture
+
=
Furniture
+
=
Furniture
+
=
Furniture
10 x
+
+
2 x
=
Furniture
10 x
+
+
2 x
+
=
Furniture
10 x
+
+
2 x
=
Furniture
10 x
+
+
2 x
=
Furniture
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Furniture
+
=
Furniture
+
=
Furniture
10 x
+
+
2 x
=
Furniture
10 x
+
+
2 x
=
Furniture
10 x
+
+
2 x
=
Furniture
Gear
10 x
=
Furniture
10 x
+
+
2 x
=
Furniture
10 x
+
+
2 x
=
Furniture
+
=
Furniture
+
=
Furniture
+
=
Gear
=
5 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Cloth Bundle Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
CA Post 10.7 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4248 CA Post 10.71 % 4
CA_Cloth_Bundle.dat
GUID 2c8a4cca8b1e4026a9ea1cb611b6ec5c
Type Barricade
Rarity Uncommon
Useable Barricade
Build Barricade
ID 4306

Size_X 2
Size_Y 1

SalvageItem 2c8a4cca8b1e4026a9ea1cb611b6ec5c
Min_Items_Dropped_On_Destroy 10
Max_Items_Dropped_On_Destroy 10
Item_Dropped_On_Destroy fde0f4395a46442cb8de3928d5aefb71

Health 50
Range 4
Radius 0.1
Offset 0.165
Explosion 36
Vulnerable
Salvage_Duration_Multiplier 0.1
Bypass_Pickup_Ownership true

Blueprints
[
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems this x 5
		OutputItems "fd59193fac194b8784f67e5905b87ddd" // Stack of Cloth
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems this
		OutputItems "fde0f4395a46442cb8de3928d5aefb71 x 10" // Cloth
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "d089feb7e43f40c5a7dfcefc36998cfb" // Supplies
		InputItems this
		OutputItems "3f57cb4458a142c7b41a22bd4ed7cba9 x 5" // Rag
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]

Actions 3
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_1_Type Blueprint
Action_1_Blueprint_0_Index 2
Action_1_Blueprint_0_Link
Action_1_Key Craft_Rag
Action_1_Tooltip Break down into rags.
Action_2_Type Blueprint
Action_2_Blueprint_0_Index 1

PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3
Has_Clip_Prefab false