4 x 2 (8)

Inventory Size

300 HP

Health

LOW

Armor Tier

Barricade

Build

Yes

Repairable

Yes

Salvageable

5 blueprints
Gear
=
15 x
Gear
Cook lvl.1
3 x
+
2 x
=
Gear
Cook lvl.1
+
10 x
=
5 x
Furniture
+
+
5 x
+
=
Gear
15 x
=
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Stack of Steel Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Deadzone Stacks 11.1 %
Beacon Supply 10.3 %
Carepackage Supply 9.5 %
Whitney Military Mega 8.2 %
Mesadyne Mega 8.1 %
Carepackage 5.6 %
Beacon 4.6 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4564 CA Deadzone Stacks 11.11 % 14
4549 CA Beacon Supply 10.26 % 9
4410 CA Carepackage Supply 9.52 % 16
4527 CA Whitney Military Mega 8.20 % 13
4526 CA Mesadyne Mega 8.06 % 13
4409 CA Carepackage 5.60 % 48
4547 CA Beacon 4.56 % 18
CA_Steel_Stack.dat
GUID 9bad5c963cd84065980bb9e21c60f080
Type Barricade
Rarity Rare
Useable Barricade
Build Barricade
ID 6111

Size_X 4
Size_Y 2

SalvageItem 9bad5c963cd84065980bb9e21c60f080
Min_Items_Dropped_On_Destroy 15
Max_Items_Dropped_On_Destroy 15
Item_Dropped_On_Destroy 212a7ebc25fb410f8429892b8681c7d1

Health 300
Range 4
Radius 0.1
Offset 0.265
Explosion 36
Vulnerable
Salvage_Duration_Multiplier 0.1
Bypass_Pickup_Ownership true

Blueprints
[
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems this
		OutputItems "212a7ebc25fb410f8429892b8681c7d1 x 15" // Steel Ingot
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems
		[
			"cc5e6b2e6adb446c8817f7fa484cfc60 x 3" // Raw Metal Stack
			"cc5e6b2e6adb446c8817f7fa484cfc62 x 2" // Charcoal Stack
		]
		OutputItems this
		Skill Cook
		Skill_Level 1
		RequiresNearbyCraftingTags
		[
			"20f30322bbcc4b01a4f116d22b24c21a" // Heat Source
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems
		[
			"cc5e6b2e6adb446c8817f7fa484cfc60" // Raw Metal Stack
			"5931a46f121d4a7ebb3b7a0c69160d7e x 10" // Charcoal
		]
		OutputItems "212a7ebc25fb410f8429892b8681c7d1 x 5" // Steel Ingot
		Skill Cook
		Skill_Level 1
		RequiresNearbyCraftingTags
		[
			"20f30322bbcc4b01a4f116d22b24c21a" // Heat Source
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0

PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3
Has_Clip_Prefab false