4 x 2 (8)
Inventory Size
300 HP
Health
LOW
Armor Tier
Barricade
Build
Yes
Repairable
Yes
Salvageable
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Stack of Steel
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4564 | CA Deadzone Stacks | 11.11 % | — | 14 |
| 4549 | CA Beacon Supply | 10.26 % | — | 9 |
| 4410 | CA Carepackage Supply | 9.52 % | — | 16 |
| 4527 | CA Whitney Military Mega | 8.20 % | — | 13 |
| 4526 | CA Mesadyne Mega | 8.06 % | — | 13 |
| 4409 | CA Carepackage | 5.60 % | — | 48 |
| 4547 | CA Beacon | 4.56 % | — | 18 |
GUID 9bad5c963cd84065980bb9e21c60f080
Type Barricade
Rarity Rare
Useable Barricade
Build Barricade
ID 6111
Size_X 4
Size_Y 2
SalvageItem 9bad5c963cd84065980bb9e21c60f080
Min_Items_Dropped_On_Destroy 15
Max_Items_Dropped_On_Destroy 15
Item_Dropped_On_Destroy 212a7ebc25fb410f8429892b8681c7d1
Health 300
Range 4
Radius 0.1
Offset 0.265
Explosion 36
Vulnerable
Salvage_Duration_Multiplier 0.1
Bypass_Pickup_Ownership true
Blueprints
[
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems this
OutputItems "212a7ebc25fb410f8429892b8681c7d1 x 15" // Steel Ingot
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems
[
"cc5e6b2e6adb446c8817f7fa484cfc60 x 3" // Raw Metal Stack
"cc5e6b2e6adb446c8817f7fa484cfc62 x 2" // Charcoal Stack
]
OutputItems this
Skill Cook
Skill_Level 1
RequiresNearbyCraftingTags
[
"20f30322bbcc4b01a4f116d22b24c21a" // Heat Source
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems
[
"cc5e6b2e6adb446c8817f7fa484cfc60" // Raw Metal Stack
"5931a46f121d4a7ebb3b7a0c69160d7e x 10" // Charcoal
]
OutputItems "212a7ebc25fb410f8429892b8681c7d1 x 5" // Steel Ingot
Skill Cook
Skill_Level 1
RequiresNearbyCraftingTags
[
"20f30322bbcc4b01a4f116d22b24c21a" // Heat Source
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3
Has_Clip_Prefab false