3 x 3 (9)
Inventory Size
150 HP
Health
LOW
Armor Tier
Barricade
Build
Yes
Repairable
Yes
Salvageable
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Stack of Cloth
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4410 | CA Carepackage Supply | 6.35 % | — | 16 |
| 4409 | CA Carepackage | 3.73 % | — | 48 |
GUID fd59193fac194b8784f67e5905b87ddd
Type Barricade
Rarity Uncommon
Useable Barricade
Build Barricade
ID 6117
Size_X 3
Size_Y 3
SalvageItem fd59193fac194b8784f67e5905b87ddd
Min_Items_Dropped_On_Destroy 5
Max_Items_Dropped_On_Destroy 5
Item_Dropped_On_Destroy 2c8a4cca8b1e4026a9ea1cb611b6ec5c
Health 150
Range 4
Radius 0.1
Offset 0.125
Explosion 36
Vulnerable
Salvage_Duration_Multiplier 0.1
Bypass_Pickup_Ownership true
Blueprints
[
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems this
OutputItems "2c8a4cca8b1e4026a9ea1cb611b6ec5c x 5" // Cloth Bundle
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems this
OutputItems "fde0f4395a46442cb8de3928d5aefb71 x 50" // Cloth
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_1_Type Blueprint
Action_1_Blueprint_0_Index 1
PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3
Has_Clip_Prefab false