2 x 2 (4)
Inventory Size
50 HP
Health
LOW
Armor Tier
Barricade
Build
Yes
Repairable
Yes
Salvageable
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Fishing Wooden Crate
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4529 | CA Fish Magnetic | 18.75 % | — | 35 |
| 4533 | CA Fish Kelly | 5.42 % | — | 73 |
| 4240 | CA Fish Normal | 2.51 % | — | 24 |
| 4528 | CA Fish Large | 1.81 % | — | 33 |
| 4241 | CA Fish Small | 1.80 % | — | 31 |
| 4531 | CA Fish Proto | 1.29 % | — | 37 |
| 4530 | CA Fish Ultra | 1.28 % | — | 39 |
| 4532 | CA Fish Harvesting | 1.03 % | — | 51 |
GUID fd51057eb4e34a0398927eed6862a793
Type Barricade
Rarity Uncommon
Useable Barricade
Build Barricade
ID 6343
Size_X 2
Size_Y 2
Health 50
Range 4
Radius 0.4
Offset 0.5
Blueprints 1
Blueprint_0_Type Supply
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 6343
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Supply_0_Critical True
Blueprint_0_Products 1
Blueprint_0_Product 6252
Blueprint_0_Rewards 1
Blueprint_0_Reward_0_Type Item_Random
Blueprint_0_Reward_0_ID 4565
Blueprint_0_Reward_0_Amount 5
Blueprint_0_Build 4038
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Explosion 37
Vulnerable
PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3
Has_Clip_Prefab false
Fishing_Catchable
{
Min_Relocate_Interval 0.35
Max_Relocate_Interval 0.7
Max_Upward_Acceleration 2
Max_Downward_Acceleration 2
Max_Upward_Speed 0.9
Max_Downward_Speed 0.9
Upper_Restitution 0.6
Lower_Restitution 0.6
Min_Target_Delta 0.45
Max_Target_Delta 0.75
Min_Target_Position 0.0
Max_Target_Position 1.0
Capture_Duration 4
Escape_Duration 3
Spring_Stiffness 26
Spring_Damping 6
}