2 x 3 (6)

Inventory Size

100 HP

Health

LOW

Armor Tier

Barricade

Build

Yes

Repairable

Yes

Salvageable

1 blueprints
Furniture
2 x
=
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Moai Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Construction Barricades 100.0 %
Construction 0.3 %
Sawmill Supply 0.3 %
Concrete Factory 0.3 %
Mine 0.2 %
Sawmill 0.2 %
Militia Sawmill 0.1 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4432 CA Construction Barricades 100.00 % 1
4420 CA Construction 0.34 % 35
4373 CA Sawmill Supply 0.28 % 35
4433 CA Concrete Factory 0.26 % 35
4401 CA Mine 0.19 % 36
4374 CA Sawmill 0.18 % 35
4399 CA Militia Sawmill 0.11 % 50
CA_Moai.dat
GUID c348731d815d4a2fb50b048caf2baf3e
Type Barricade
Rarity Epic
Useable Barricade
Build Barricade
ID 6487

Size_X 2
Size_Y 3

Health 100
Range 4
Radius 0.4
Offset 0.4

Item_Dropped_On_Destroy c348731d815d4a2fb50b048caf2baf3e
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1

Bypass_Pickup_Ownership True
Bypass_Claim true

Explosion 29
Vulnerable

Salvage_Duration_Multiplier 0.3

SalvageItem c348731d815d4a2fb50b048caf2baf3e

Blueprints 1
Blueprint_0_Type Furniture
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 4279
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27

Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 4668
Blueprint_0_Condition_0_Value 8
Blueprint_0_Condition_0_Logic Greater_Than_Or_Equal_To

PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3
Has_Clip_Prefab false