2 x 3 (6)
Inventory Size
100 HP
Health
LOW
Armor Tier
Barricade
Build
Yes
Repairable
Yes
Salvageable
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Moai
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4432 | CA Construction Barricades | 100.00 % | — | 1 |
| 4420 | CA Construction | 0.34 % | — | 35 |
| 4373 | CA Sawmill Supply | 0.28 % | — | 35 |
| 4433 | CA Concrete Factory | 0.26 % | — | 35 |
| 4401 | CA Mine | 0.19 % | — | 36 |
| 4374 | CA Sawmill | 0.18 % | — | 35 |
| 4399 | CA Militia Sawmill | 0.11 % | — | 50 |
GUID c348731d815d4a2fb50b048caf2baf3e
Type Barricade
Rarity Epic
Useable Barricade
Build Barricade
ID 6487
Size_X 2
Size_Y 3
Health 100
Range 4
Radius 0.4
Offset 0.4
Item_Dropped_On_Destroy c348731d815d4a2fb50b048caf2baf3e
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Bypass_Pickup_Ownership True
Bypass_Claim true
Explosion 29
Vulnerable
Salvage_Duration_Multiplier 0.3
SalvageItem c348731d815d4a2fb50b048caf2baf3e
Blueprints 1
Blueprint_0_Type Furniture
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 4279
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 4668
Blueprint_0_Condition_0_Value 8
Blueprint_0_Condition_0_Logic Greater_Than_Or_Equal_To
PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3
Has_Clip_Prefab false