3 x 2 (6)
Inventory Size
200 HP
Health
LOW
Armor Tier
Barricade
Build
Yes
Repairable
Yes
Salvageable
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Military Radio
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4410 | CA Carepackage Supply | 6.35 % | — | 16 |
| 4409 | CA Carepackage | 3.73 % | — | 48 |
GUID 45a0d5757d8447bbad05a001508d21dd
Type Barricade
Useable Barricade
Rarity Legendary
Build Barricade
ID 7005
Size_X 3
Size_Y 2
Size_Z 0.25
Health 200
Range 4
Radius 0
Offset 0.18
Explosion 36
Blueprints
[
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems
[
"f21e409f37664ccca9112f5e570bd83a" // Circuit Board
"72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3
Has_Clip_Prefab false
SalvageItem 45a0d5757d8447bbad05a001508d21dd
Item_Dropped_On_Destroy 45a0d5757d8447bbad05a001508d21dd
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1