3 x 2 (6)

Inventory Size

200 HP

Health

LOW

Armor Tier

Barricade

Build

Yes

Repairable

Yes

Salvageable

1 blueprints
Salvage
=
2 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Military Radio Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Carepackage Supply 6.3 %
Carepackage 3.7 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4410 CA Carepackage Supply 6.35 % 16
4409 CA Carepackage 3.73 % 48
CA_Airdrop_Stereo.dat
GUID 45a0d5757d8447bbad05a001508d21dd
Type Barricade
Useable Barricade
Rarity Legendary
Build Barricade
ID 7005

Size_X 3
Size_Y 2
Size_Z 0.25

Health 200
Range 4
Radius 0
Offset 0.18

Explosion 36

Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"f21e409f37664ccca9112f5e570bd83a" // Circuit Board
			"72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3
Has_Clip_Prefab false

SalvageItem 45a0d5757d8447bbad05a001508d21dd
Item_Dropped_On_Destroy 45a0d5757d8447bbad05a001508d21dd
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1