1 x 2 (2)

Inventory Size

0%

Water

+60%

Food

+25%

Energy

0%

Health

0%

Virus

2 blueprints
Supply
+
+
=
Supply
3 x
+
=
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

MRE Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Special Low Gear 100.0 %
Carepackage Supply 19.0 %
Special Low 13.0 %
Carepackage 11.2 %
PMC Special Low 8.5 %
PMC Special High 3.6 %
Special High 3.0 %
SWAT Mega 1.4 %
No spawns on map.
No zombie drops.
Survivors Julia
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4371 CA Special Low Gear 100.00 % 1
4410 CA Carepackage Supply 19.05 % 16
4387 CA Special Low 13.04 % 13
4409 CA Carepackage 11.20 % 48
4330 CA PMC Special Low 8.47 % 16
4361 CA PMC Special High 3.57 % 29
4390 CA Special High 3.01 % 43
4497 CA SWAT Mega 1.40 % 36
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Bakery
Run by CA Survivors Julia
You give
MRE ×1
You get
150 Exp
CA_Bag_MRE_0.dat
GUID ca8fbb4b136343e9925f7d41a384d6ef
Type Food
Rarity Rare
Useable Consumeable
ID 4305

Size_X 1
Size_Y 2

Quality_Min 50
Quality_Max 100

Use_Auto_Stat_Descriptions false

Food 60
Energy 25

Keep_Localization_Loaded true

Quest_Rewards 4

// Low Stamina (20 seconds)
Quest_Reward_0_Type Rewards_List_Asset
Quest_Reward_0_GUID 612720bc998b4431815c051b7d0fc002

// Hint about stamina
Quest_Reward_1_Type Hint
Quest_Reward_1_Duration 10

// Give 2/3 MRE
Quest_Reward_2_Type Item
Quest_Reward_2_ID 6937
Quest_Reward_2_Amount 1

// Give 60 Water
Quest_Reward_3_Type Player_Life_Water
Quest_Reward_3_Value 60

ConsumeAudioClip core.masterbundle:Sounds/EatCrunchy.mp3