1 x 1 (1)
Inventory Size
0%
Water
+15%
Food
+25%
Energy
0%
Health
0%
Virus
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Energy Bar
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4209 | CA Food Bars | 20.00 % | — | 5 |
| 4226 | CA Food Vendor | 4.55 % | — | 22 |
| 4206 | CA Kitchen Food | 3.45 % | — | 59 |
| 4205 | CA Kitchen | 3.13 % | — | 61 |
| 4258 | CA Chef | 2.50 % | — | 66 |
| 4208 | CA Food | 2.23 % | — | 59 |
| 4215 | CA Grocery | 2.12 % | — | 64 |
| 4269 | CA Grocery Zombie | 1.56 % | — | 64 |
GUID dac3a3db5d514723aca6fe1fe6326610
Type Food
Useable Consumeable
ID 4310
Size_X 1
Size_Y 1
Food 15
Energy 25
Keep_Localization_Loaded true
Quest_Rewards 2
// Low Stamina (20 seconds)
Quest_Reward_0_Type Rewards_List_Asset
Quest_Reward_0_GUID 612720bc998b4431815c051b7d0fc002
// Hint about stamina
Quest_Reward_1_Type Hint
Quest_Reward_1_Duration 10
ConsumeAudioClip core.masterbundle:Sounds/EatCrunchy.mp3
EquipablePrefab Items/Food/CA_Bar_Energy/Equipable.prefab