1 x 1 (1)

Inventory Size

0%

Water

+15%

Food

+25%

Energy

0%

Health

0%

Virus

How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Energy Bar Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Food Bars 20.0 %
Food Vendor 4.5 %
Kitchen Food 3.4 %
Kitchen 3.1 %
Chef 2.5 %
Food 2.2 %
Grocery 2.1 %
No spawns on map.
Grocery Zombie 1.6 %
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4209 CA Food Bars 20.00 % 5
4226 CA Food Vendor 4.55 % 22
4206 CA Kitchen Food 3.45 % 59
4205 CA Kitchen 3.13 % 61
4258 CA Chef 2.50 % 66
4208 CA Food 2.23 % 59
4215 CA Grocery 2.12 % 64
4269 CA Grocery Zombie 1.56 % 64
CA_Bar_Energy.dat
GUID dac3a3db5d514723aca6fe1fe6326610
Type Food
Useable Consumeable
ID 4310

Size_X 1
Size_Y 1

Food 15
Energy 25

Keep_Localization_Loaded true

Quest_Rewards 2

// Low Stamina (20 seconds)
Quest_Reward_0_Type Rewards_List_Asset
Quest_Reward_0_GUID 612720bc998b4431815c051b7d0fc002

// Hint about stamina
Quest_Reward_1_Type Hint
Quest_Reward_1_Duration 10

ConsumeAudioClip core.masterbundle:Sounds/EatCrunchy.mp3

EquipablePrefab Items/Food/CA_Bar_Energy/Equipable.prefab