2 x 1 (2)

Inventory Size

Headlamp

Vision

No

Blindfold

0%

Movement Speed

No

Water Proof

18 blueprints
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Apparel
+
3 x
=
Apparel
+
3 x
=
Apparel
+
3 x
=
Apparel
+
3 x
=
Apparel
+
3 x
=
Apparel
+
3 x
=
Apparel
+
3 x
=
Salvage
=
3 x
Apparel
+
3 x
=
Apparel
+
3 x
=
Apparel
+
3 x
=
Tool
+
2 x
=
Apparel
+
3 x
=
Apparel
+
3 x
=
Apparel
+
3 x
=
Apparel
+
3 x
=
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Headlamp Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Construction Ranged 13.0 %
Construction Rare 13.0 %
Mine 11.7 %
Construction Clothing 5.3 %
Construction Melee 2.7 %
Construction 1.5 %
Sawmill Supply 1.2 %
Concrete Factory 1.1 %
Sawmill 0.8 %
Militia Sawmill 0.5 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4427 CA Construction Ranged 13.04 % 4
4424 CA Construction Rare 13.04 % 4
4401 CA Mine 11.72 % 36
4428 CA Construction Clothing 5.26 % 7
4426 CA Construction Melee 2.68 % 12
4420 CA Construction 1.49 % 35
4373 CA Sawmill Supply 1.23 % 35
4433 CA Concrete Factory 1.12 % 35
4374 CA Sawmill 0.80 % 35
4399 CA Militia Sawmill 0.48 % 50
CA_Headlamp.dat
GUID a0e3902310704b8fb6e035226bd2b61e
Type Glasses
Rarity Uncommon
Useable Clothing
ID 4684

Size_X 2
Size_Y 1
Size_Z 0.175

Hair
Beard
Priority_Over_Cosmetic false

Vision Headlamp
SpotLight_Angle 130
SpotLight_Intensity 1
SpotLight_Range 128
SpotLight_Color_R 0.960
SpotLight_Color_G 0.874
SpotLight_Color_B 0.576

Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
		InputItems
		[
			this
			"a3ae8e6e7de149479f1b1ad7df35ee90 x 3" // Cinirite
		]
		OutputItems "e0e954ea19a64f73859bbbd163461908" // Blue Headlamp
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
		InputItems
		[
			this
			"a3ae8e6e7de149479f1b1ad7df35ee90 x 3" // Cinirite
		]
		OutputItems "8d89af95f09f46cd895a974b417f2f5f" // Green Headlamp
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
		InputItems
		[
			this
			"a3ae8e6e7de149479f1b1ad7df35ee90 x 3" // Cinirite
		]
		OutputItems "d1de41a7ac64464ea10e8daa546deec3" // Orange Headlamp
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
		InputItems
		[
			this
			"a3ae8e6e7de149479f1b1ad7df35ee90 x 3" // Cinirite
		]
		OutputItems "3f452c6140c24fd7bcc7f0630d69c49d" // Purple Headlamp
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
		InputItems
		[
			this
			"a3ae8e6e7de149479f1b1ad7df35ee90 x 3" // Cinirite
		]
		OutputItems "77fdc140a4894806a377483e9f8a3fc6" // Red Headlamp
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
		InputItems
		[
			this
			"a3ae8e6e7de149479f1b1ad7df35ee90 x 3" // Cinirite
		]
		OutputItems "7990fbaf13be437289a5d5cdf34d6928" // White Headlamp
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
		InputItems
		[
			this
			"a3ae8e6e7de149479f1b1ad7df35ee90 x 3" // Cinirite
		]
		OutputItems "78dde12256be408190b4fe91646dd3a8" // Yellow Headlamp
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]