2 x 1 (2)
Inventory Size
Headlamp
Vision
No
Blindfold
0%
Movement Speed
No
Water Proof
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Headlamp
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4427 | CA Construction Ranged | 13.04 % | — | 4 |
| 4424 | CA Construction Rare | 13.04 % | — | 4 |
| 4401 | CA Mine | 11.72 % | — | 36 |
| 4428 | CA Construction Clothing | 5.26 % | — | 7 |
| 4426 | CA Construction Melee | 2.68 % | — | 12 |
| 4420 | CA Construction | 1.49 % | — | 35 |
| 4373 | CA Sawmill Supply | 1.23 % | — | 35 |
| 4433 | CA Concrete Factory | 1.12 % | — | 35 |
| 4374 | CA Sawmill | 0.80 % | — | 35 |
| 4399 | CA Militia Sawmill | 0.48 % | — | 50 |
GUID a0e3902310704b8fb6e035226bd2b61e
Type Glasses
Rarity Uncommon
Useable Clothing
ID 4684
Size_X 2
Size_Y 1
Size_Z 0.175
Hair
Beard
Priority_Over_Cosmetic false
Vision Headlamp
SpotLight_Angle 130
SpotLight_Intensity 1
SpotLight_Range 128
SpotLight_Color_R 0.960
SpotLight_Color_G 0.874
SpotLight_Color_B 0.576
Blueprints
[
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems "72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
InputItems
[
this
"a3ae8e6e7de149479f1b1ad7df35ee90 x 3" // Cinirite
]
OutputItems "e0e954ea19a64f73859bbbd163461908" // Blue Headlamp
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
InputItems
[
this
"a3ae8e6e7de149479f1b1ad7df35ee90 x 3" // Cinirite
]
OutputItems "8d89af95f09f46cd895a974b417f2f5f" // Green Headlamp
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
InputItems
[
this
"a3ae8e6e7de149479f1b1ad7df35ee90 x 3" // Cinirite
]
OutputItems "d1de41a7ac64464ea10e8daa546deec3" // Orange Headlamp
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
InputItems
[
this
"a3ae8e6e7de149479f1b1ad7df35ee90 x 3" // Cinirite
]
OutputItems "3f452c6140c24fd7bcc7f0630d69c49d" // Purple Headlamp
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
InputItems
[
this
"a3ae8e6e7de149479f1b1ad7df35ee90 x 3" // Cinirite
]
OutputItems "77fdc140a4894806a377483e9f8a3fc6" // Red Headlamp
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
InputItems
[
this
"a3ae8e6e7de149479f1b1ad7df35ee90 x 3" // Cinirite
]
OutputItems "7990fbaf13be437289a5d5cdf34d6928" // White Headlamp
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
InputItems
[
this
"a3ae8e6e7de149479f1b1ad7df35ee90 x 3" // Cinirite
]
OutputItems "78dde12256be408190b4fe91646dd3a8" // Yellow Headlamp
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
]