2 x 2 (4)
Inventory Size
Military
Vision
No
Blindfold
0%
Movement Speed
No
Water Proof
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Military Nightvision
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4489 | CA Mesadyne Special | 6.33 % | — | 19 |
| 4477 | CA Whitney Military Special | 4.44 % | — | 18 |
| 4442 | CA Military Reactor | 2.98 % | — | 42 |
| 4486 | CA Mesadyne High | 1.88 % | — | 69 |
| 4472 | CA Whitney Military High | 1.61 % | — | 55 |
| 4483 | CA Mesadyne Low | 1.40 % | — | 64 |
| 4467 | CA BBunker Richmans High | 1.13 % | — | 61 |
| 4461 | CA Cache PMC High | 1.10 % | — | 59 |
| 4491 | CA Mesadyne High Zombie | 1.10 % | — | 65 |
| 4490 | CA Mesadyne Low Zombie | 1.05 % | — | 57 |
| 4471 | CA Whitney Military Low | 0.76 % | — | 51 |
| 4478 | CA Whitney Military High Zombie | 0.75 % | — | 51 |
| 4481 | CA Whitney Military Low Zombie | 0.29 % | — | 44 |
GUID e8b9bc0657c049129c67daabd68b4813
Type Glasses
Rarity Epic
Useable Clothing
ID 6048
Size_X 2
Size_Y 2
Hair
Beard
Vision Military
Priority_Over_Cosmetic true
Blueprints 2
Blueprint_0_Type Apparel
Blueprint_0_Supply_0_ID 6048
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 4269
Blueprint_0_Output_0_Amount 2
Blueprint_0_Rewards 1
Blueprint_0_Reward_0_Type Item_Random
Blueprint_0_Reward_0_ID 4508
Blueprint_0_Reward_0_Amount 1
Blueprint_0_Build 32
Blueprint_1_Type Repair
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 4266
Blueprint_1_Supply_0_Amount 2
Blueprint_1_Build 32
Nightvision_Color_R 40
Nightvision_Color_G 180
Nightvision_Color_B 180
Nightvision_Fog_Intensity 0.6