4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

35m

Range

5.21 RPS

Firerate

0.25%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

0%

Movement Speed

-10 to 10 (60%)

Recoil X

15 to 20 (60%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 24 15 12 12
Zombie 66 48 42 42
Animal 42 28 24 -
Structure Damage
Low Caliber
Damage
Barricade 10
Structure 7
Vehicle 10
Resource 10
Object 30

Magazines (3)

Magazines that can be attached to this weapon

2 blueprints
Repair
0%
+
5 x
+
3 x
+
=
100%
Salvage
=
5 x
2 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Lionfish Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Whitney Military High Guns 11.5 %
Whitney Military High 0.6 %
No spawns on map.
Whitney Military High Zombie 1.4 %
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4479 CA Whitney Military High Guns 11.52 % 9
4478 CA Whitney Military High Zombie 1.37 % 51
4472 CA Whitney Military High 0.63 % 55
CA_Lionfish.dat
GUID 8430677d936c431dbfe635443e4706f7
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 4195

Size_X 4
Size_Y 2

InspectAudioDef Items/Weapons/Guns/Shotguns/CA_Lionfish/Inspect.ogg

EjectAfterHammerDelay 0.1
RechamberAfterShooting true
RechamberAfterShotCount 2
RechamberAfterShotDelay 0.15
CasingEjectCountAfterRechamberingAfterShooting 2

Instantiated_Item_Name_Override CA_Shotgun_0
EquipableModelParent SpineHook

Magazine 4200
Grip 6090

Ammo_Min 1
Ammo_Max 6

Semi
Bursts 2
Safety

Hook_Sight
Hook_Tactical
Hook_Grip

Attachment_Calibers 2
// Grip
Attachment_Caliber_0 4003
// Electronic Sight
Attachment_Caliber_1 4010

Magazine_Calibers 1
// 6x Shells Caliber
Magazine_Caliber_0 4008

Range 35
Firerate 8
Action Bolt

Damage_Falloff_Multiplier 0.65
Damage_Falloff_Range 0.4

Unplace 0
Replace 0

Player_Damage 20
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.75
Player_Skull_Multiplier 1.2

Zombie_Damage 60
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1

Animal_Damage 35
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2

Barricade_Damage 10
Structure_Damage 7
Vehicle_Damage 10
Resource_Damage 10
Object_Damage 30

Durability 0.25

Spread_Angle_Degrees 5.71
Spread_Aim 0.8

Recoil_Min_X -10
Recoil_Min_Y 15
Recoil_Max_X 10
Recoil_Max_Y 20

Recover_X 0.6
Recover_Y 0.6

Shake_Min_X -0.005
Shake_Min_Y 0.02
Shake_Min_Z -0.005
Shake_Max_X 0.005
Shake_Max_Y 0.02
Shake_Max_Z -0.1

Muzzle 4052
Shell 4049

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
				Amount 5
			}
			{
				ID "0c682499fb114325b1ac7dd07dce16e4" // Metal Dust
				Amount 3
			}
			{
				ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
				Delete false
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"72cc2bb386714968bde623f143e73aad x 5" // Metal Scrap
			"0c682499fb114325b1ac7dd07dce16e4 x 2" // Metal Dust
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]