4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
35m
Range
5.21 RPS
Firerate
0.25%
Durability Loss per Shot
Sight, Tactical, Grip
Hooks
0%
Movement Speed
-10 to 10 (60%)
Recoil X
15 to 20 (60%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 24 | 15 | 12 | 12 |
| Zombie | 66 | 48 | 42 | 42 |
| Animal | 42 | 28 | 24 | - |
Structure Damage
| Damage | |
|---|---|
| Barricade | 10 |
| Structure | 7 |
| Vehicle | 10 |
| Resource | 10 |
| Object | 30 |
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Lionfish
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4479 | CA Whitney Military High Guns | 11.52 % | — | 9 |
| 4478 | CA Whitney Military High Zombie | 1.37 % | — | 51 |
| 4472 | CA Whitney Military High | 0.63 % | — | 55 |
GUID 8430677d936c431dbfe635443e4706f7
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 4195
Size_X 4
Size_Y 2
InspectAudioDef Items/Weapons/Guns/Shotguns/CA_Lionfish/Inspect.ogg
EjectAfterHammerDelay 0.1
RechamberAfterShooting true
RechamberAfterShotCount 2
RechamberAfterShotDelay 0.15
CasingEjectCountAfterRechamberingAfterShooting 2
Instantiated_Item_Name_Override CA_Shotgun_0
EquipableModelParent SpineHook
Magazine 4200
Grip 6090
Ammo_Min 1
Ammo_Max 6
Semi
Bursts 2
Safety
Hook_Sight
Hook_Tactical
Hook_Grip
Attachment_Calibers 2
// Grip
Attachment_Caliber_0 4003
// Electronic Sight
Attachment_Caliber_1 4010
Magazine_Calibers 1
// 6x Shells Caliber
Magazine_Caliber_0 4008
Range 35
Firerate 8
Action Bolt
Damage_Falloff_Multiplier 0.65
Damage_Falloff_Range 0.4
Unplace 0
Replace 0
Player_Damage 20
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.75
Player_Skull_Multiplier 1.2
Zombie_Damage 60
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1
Animal_Damage 35
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2
Barricade_Damage 10
Structure_Damage 7
Vehicle_Damage 10
Resource_Damage 10
Object_Damage 30
Durability 0.25
Spread_Angle_Degrees 5.71
Spread_Aim 0.8
Recoil_Min_X -10
Recoil_Min_Y 15
Recoil_Max_X 10
Recoil_Max_Y 20
Recover_X 0.6
Recover_Y 0.6
Shake_Min_X -0.005
Shake_Min_Y 0.02
Shake_Min_Z -0.005
Shake_Max_X 0.005
Shake_Max_Y 0.02
Shake_Max_Z -0.1
Muzzle 4052
Shell 4049
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
Amount 5
}
{
ID "0c682499fb114325b1ac7dd07dce16e4" // Metal Dust
Amount 3
}
{
ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
Delete false
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems
[
"72cc2bb386714968bde623f143e73aad x 5" // Metal Scrap
"0c682499fb114325b1ac7dd07dce16e4 x 2" // Metal Dust
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]