3 x 3 (9)

Inventory Size

Secondary

Hand Slot

Semi

Firemodes

12m

Range

41.67 RPS

Firerate

1%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

-9 to 9 (30%)

Recoil X

16 to 20 (0%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 0 0 0 0
Zombie 0 0 0 0
Animal 0 0 0 -
Structure Damage
Low Caliber
Damage
Barricade 0
Structure 0
Vehicle 0
Resource 0
Object 0

Magazines (3)

Magazines that can be attached to this weapon

2 blueprints
Repair
0%
+
6 x
+
5 x
+
=
100%
Salvage
=
4 x
3 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Highveld Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Research Special Guns 28.6 %
Military Fort Guns 11.3 %
Military Reactor Guns 10.2 %
Military Fort Mega 7.2 %
SWAT Special High 5.0 %
SWAT Mega 4.7 %
Mesadyne Low Guns 3.4 %
Research Special High 3.1 %
Research Special Low 1.2 %
Military Fort 1.0 %
Mesadyne High Guns 0.7 %
SWAT High 0.7 %
Mesadyne Low 0.2 %
Mesadyne High 0.0 %
No spawns on map.
Military Fort Zombie 1.4 %
Military Reactor Zombie 0.4 %
Mesadyne Low Zombie 0.2 %
Mesadyne High Zombie 0.1 %
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4406 CA Research Special Guns 28.57 % 8
4439 CA Military Fort Guns 11.25 % 7
4446 CA Military Reactor Guns 10.23 % 7
4448 CA Military Fort Mega 7.24 % 21
4357 CA SWAT Special High 5.00 % 10
4497 CA SWAT Mega 4.68 % 36
4485 CA Mesadyne Low Guns 3.37 % 12
4316 CA Research Special High 3.08 % 25
4434 CA Military Fort Zombie 1.41 % 48
4346 CA Research Special Low 1.23 % 47
4435 CA Military Fort 1.03 % 60
4488 CA Mesadyne High Guns 0.74 % 16
4335 CA SWAT High 0.71 % 31
4441 CA Military Reactor Zombie 0.37 % 53
4483 CA Mesadyne Low 0.25 % 64
4490 CA Mesadyne Low Zombie 0.21 % 57
4491 CA Mesadyne High Zombie 0.07 % 65
4486 CA Mesadyne High 0.04 % 69
CA_Highveld.dat
GUID 2df106f94da942b48199b4a7eb807f50
Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 4720

Size_X 3
Size_Y 3

Instantiated_Item_Name_Override Item_Highveld

Magazine 6262

Aiming_Movement_Speed_Multiplier 0.9

Should_Delete_Empty_Magazines true

Ammo_Min 1
Ammo_Max 3

Semi

Caliber 4177

Firerate 1
Action Bolt

Range 12
Explosion 45

Durability 1

Spread_Angle_Degrees 5.710593
Spread_Aim 0.8

Recoil_Min_X 9
Recoil_Min_Y 16
Recoil_Max_X -9
Recoil_Max_Y 20

Recover_X 0.3
Recover_Y 0

Shake_Min_X -0.002
Shake_Min_Y -0.0225
Shake_Min_Z -0.06
Shake_Max_X 0.002
Shake_Max_Y -0.035
Shake_Max_Z -0.08

Ballistic_Force 2000

Muzzle 4052
Shell 4048

Gunshot_Rolloff_Distance 250

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
				Amount 6
			}
			{
				ID "0c682499fb114325b1ac7dd07dce16e4" // Metal Dust
				Amount 5
			}
			{
				ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
				Delete false
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"72cc2bb386714968bde623f143e73aad x 4" // Metal Scrap
			"0c682499fb114325b1ac7dd07dce16e4 x 3" // Metal Dust
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]