3 x 3 (9)
Inventory Size
Secondary
Hand Slot
Semi
Firemodes
12m
Range
41.67 RPS
Firerate
1%
Durability Loss per Shot
-
Hooks
0%
Movement Speed
-9 to 9 (30%)
Recoil X
16 to 20 (0%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 0 | 0 | 0 | 0 |
| Zombie | 0 | 0 | 0 | 0 |
| Animal | 0 | 0 | 0 | - |
Structure Damage
| Damage | |
|---|---|
| Barricade | 0 |
| Structure | 0 |
| Vehicle | 0 |
| Resource | 0 |
| Object | 0 |
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Highveld
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4406 | CA Research Special Guns | 28.57 % | — | 8 |
| 4439 | CA Military Fort Guns | 11.25 % | — | 7 |
| 4446 | CA Military Reactor Guns | 10.23 % | — | 7 |
| 4448 | CA Military Fort Mega | 7.24 % | — | 21 |
| 4357 | CA SWAT Special High | 5.00 % | — | 10 |
| 4497 | CA SWAT Mega | 4.68 % | — | 36 |
| 4485 | CA Mesadyne Low Guns | 3.37 % | — | 12 |
| 4316 | CA Research Special High | 3.08 % | — | 25 |
| 4434 | CA Military Fort Zombie | 1.41 % | — | 48 |
| 4346 | CA Research Special Low | 1.23 % | — | 47 |
| 4435 | CA Military Fort | 1.03 % | — | 60 |
| 4488 | CA Mesadyne High Guns | 0.74 % | — | 16 |
| 4335 | CA SWAT High | 0.71 % | — | 31 |
| 4441 | CA Military Reactor Zombie | 0.37 % | — | 53 |
| 4483 | CA Mesadyne Low | 0.25 % | — | 64 |
| 4490 | CA Mesadyne Low Zombie | 0.21 % | — | 57 |
| 4491 | CA Mesadyne High Zombie | 0.07 % | — | 65 |
| 4486 | CA Mesadyne High | 0.04 % | — | 69 |
GUID 2df106f94da942b48199b4a7eb807f50
Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 4720
Size_X 3
Size_Y 3
Instantiated_Item_Name_Override Item_Highveld
Magazine 6262
Aiming_Movement_Speed_Multiplier 0.9
Should_Delete_Empty_Magazines true
Ammo_Min 1
Ammo_Max 3
Semi
Caliber 4177
Firerate 1
Action Bolt
Range 12
Explosion 45
Durability 1
Spread_Angle_Degrees 5.710593
Spread_Aim 0.8
Recoil_Min_X 9
Recoil_Min_Y 16
Recoil_Max_X -9
Recoil_Max_Y 20
Recover_X 0.3
Recover_Y 0
Shake_Min_X -0.002
Shake_Min_Y -0.0225
Shake_Min_Z -0.06
Shake_Max_X 0.002
Shake_Max_Y -0.035
Shake_Max_Z -0.08
Ballistic_Force 2000
Muzzle 4052
Shell 4048
Gunshot_Rolloff_Distance 250
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
Amount 6
}
{
ID "0c682499fb114325b1ac7dd07dce16e4" // Metal Dust
Amount 5
}
{
ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
Delete false
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems
[
"72cc2bb386714968bde623f143e73aad x 4" // Metal Scrap
"0c682499fb114325b1ac7dd07dce16e4 x 3" // Metal Dust
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]