2 x 3 (6)

Inventory Size

Primary

Hand Slot

Auto

Firemodes

350m

Range

20.84 RPS

Firerate

0%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

-0.1 to 0.1 (50%)

Recoil X

0.3 to 0.5 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 9 9 9 9
Zombie 15 15 15 15
Animal 15 15 15 -
Structure Damage
High Caliber
Damage
Barricade 0
Structure 0
Vehicle 0
Resource 0
Object 50

Magazines (2)

Magazines that can be attached to this weapon

1 blueprints
Tool
+
5 x
+
10 x
+
3 x
+
=
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

CIWS Sentry Gun Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Sentry Boss 100.0 %
No spawns on map.
No zombie drops.
Ernest #2 (With a gun)
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4554 CA Sentry Boss 100.00 % 1
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Deadzone
Run by CA Ernest #2 (With a gun)
Locked behind progression in quest Zone Trekker. Show exact unlock rules (1 path)
Conditions inside this path must all be true together for the NPC to offer the shop.
Quest: Zone Trekker — milestone 1 of 6 reached
You give
CIWS Sentry Gun ×1
You get
210 Exp
CA_Sentry_Gun.dat
GUID cf0226c32ce54029aed0f667f05f651e
Type Gun
Useable Gun
Rarity Epic
Slot Primary
ID 6528

Size_X 2
Size_Y 3
Size_Z 1.05

Sight 1301
Magazine 6108

Can_Player_Equip false

Ammo_Min 70
Ammo_Max 100
Infinite_Ammo True
Allow_Magazine_Change False

Auto

Caliber 4192

Range 350
Firerate 2
Action Trigger

Player_Damage 9
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1

Zombie_Damage 15
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1

Animal_Damage 15
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1

Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 0
Resource_Damage 0
Object_Damage 50


Blueprints
[
	// Crafting
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tool
		InputItems
		[
			{
				ID "6530" // Sentry Parts #1
				Amount 1
			}
			{
				ID "4268" // Steel
				Amount 5
			}
			{
				ID "4267" // Metal Dust
				Amount 10
			}
			{
				ID "4151" // Circuit Board
				Amount 3
			}
			{
				ID "4702" // Blowtorch
				Delete false
			}
		]
		OutputItems this
		RequiresNearbyCraftingTags
		[
			"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
		]
		Effect "79369744544141c7962a5fdb1494e000" // Weapon Workstation
	}
]

Invulnerable

Aim_In_Duration 0.75
Spread_Angle_Degrees 1.432
Spread_Aim 0.1

Recoil_Min_X -0.1
Recoil_Min_Y 0.3
Recoil_Max_X 0.1
Recoil_Max_Y 0.5

Recover_X 0.5
Recover_Y 0.5

Muzzle 4050
Shell 4075

Reload_Time 2
Turret