2 x 3 (6)
Inventory Size
Primary
Hand Slot
Auto
Firemodes
350m
Range
20.84 RPS
Firerate
0%
Durability Loss per Shot
-
Hooks
0%
Movement Speed
-0.1 to 0.1 (50%)
Recoil X
0.3 to 0.5 (50%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 9 | 9 | 9 | 9 |
| Zombie | 15 | 15 | 15 | 15 |
| Animal | 15 | 15 | 15 | - |
Structure Damage
| Damage | |
|---|---|
| Barricade | 0 |
| Structure | 0 |
| Vehicle | 0 |
| Resource | 0 |
| Object | 50 |
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
CIWS Sentry Gun
Where to find this Item
Ernest #2 (With a gun)
…
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4554 | CA Sentry Boss | 100.00 % | — | 1 |
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Locked behind progression in quest Zone Trekker. Show exact unlock rules (1 path)
CIWS Sentry Gun ×1
GUID cf0226c32ce54029aed0f667f05f651e
Type Gun
Useable Gun
Rarity Epic
Slot Primary
ID 6528
Size_X 2
Size_Y 3
Size_Z 1.05
Sight 1301
Magazine 6108
Can_Player_Equip false
Ammo_Min 70
Ammo_Max 100
Infinite_Ammo True
Allow_Magazine_Change False
Auto
Caliber 4192
Range 350
Firerate 2
Action Trigger
Player_Damage 9
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1
Zombie_Damage 15
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1
Animal_Damage 15
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1
Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 0
Resource_Damage 0
Object_Damage 50
Blueprints
[
// Crafting
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tool
InputItems
[
{
ID "6530" // Sentry Parts #1
Amount 1
}
{
ID "4268" // Steel
Amount 5
}
{
ID "4267" // Metal Dust
Amount 10
}
{
ID "4151" // Circuit Board
Amount 3
}
{
ID "4702" // Blowtorch
Delete false
}
]
OutputItems this
RequiresNearbyCraftingTags
[
"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
]
Effect "79369744544141c7962a5fdb1494e000" // Weapon Workstation
}
]
Invulnerable
Aim_In_Duration 0.75
Spread_Angle_Degrees 1.432
Spread_Aim 0.1
Recoil_Min_X -0.1
Recoil_Min_Y 0.3
Recoil_Max_X 0.1
Recoil_Max_Y 0.5
Recover_X 0.5
Recover_Y 0.5
Muzzle 4050
Shell 4075
Reload_Time 2
Turret