4 x 3 (12)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

4m

Range

0.83 RPS

Firerate

1%

Durability Loss per Shot

-

Hooks

-20%

Movement Speed

0 to 0 (30%)

Recoil X

0 to 0 (0%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 0 0 0 0
Zombie 0 0 0 0
Animal 0 0 0 -
Structure Damage
Low Caliber
Damage
Barricade 1,600
Structure 1,600
Vehicle 5,000
Resource 1,000
Object 1,000

Magazines (1)

Magazines that can be attached to this weapon

1 blueprints
Salvage
=
4 x
2 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Javelin Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Whitney Military Mega 8.2 %
Mesadyne Mega 8.1 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4527 CA Whitney Military Mega 8.20 % 13
4526 CA Mesadyne Mega 8.06 % 13
CA_Javelin.dat
GUID 2724748956554f97b6afb476bb93752e
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 6908

Instantiated_Item_Name_Override CA_Javelin
EquipableModelParent SpineHook

Should_Delete_At_Zero_Quality true

Deleted_At_Zero_Quality_Effect 43b5eac3f37d4435a3e9e5449e3f390c

Size_X 4
Size_Y 3

Sight 6909

Ammo_Min 0
Ammo_Max 0

Safety
Semi

Caliber 6908

Firerate 50
Unplace 0.0
Replace 0.4
Action Rocket

Durability 1
Wear 8

Spread_Aim 0.1
Spread_Angle_Degrees 5.71

Equipable_Movement_Speed_Multiplier 0.8

Aiming_Movement_Speed_Multiplier 0.3

// Aim speed
Aim_In_Duration 0.8

// Fire Delay with sound
Fire_Delay_Seconds 0.7

Recoil_Min_X -0
Recoil_Min_Y 0
Recoil_Max_X 0
Recoil_Max_Y 0

Recover_X 0.3
Recover_Y 0

Shake_Min_X -0.002
Shake_Min_Y -0.0225
Shake_Min_Z -0.06
Shake_Max_X 0.002
Shake_Max_Y -0.035
Shake_Max_Z -0.08

Player_Damage 120
Zombie_Damage 3000
Animal_Damage 3000
Barricade_Damage 1600
Structure_Damage 1600
Vehicle_Damage 5000
Resource_Damage 1000
Object_Damage 1000
Projectile_Explosion_Launch_Speed 40

Explosive
Explosion 4106
Range 4

Ballistic_Force 3000

Must_Aim_To_Shoot true

Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"72cc2bb386714968bde623f143e73aad x 4" // Metal Scrap
			"0c682499fb114325b1ac7dd07dce16e4 x 2" // Metal Dust
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]