4 x 3 (12)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
4m
Range
0.83 RPS
Firerate
1%
Durability Loss per Shot
-
Hooks
-20%
Movement Speed
0 to 0 (30%)
Recoil X
0 to 0 (0%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 0 | 0 | 0 | 0 |
| Zombie | 0 | 0 | 0 | 0 |
| Animal | 0 | 0 | 0 | - |
Structure Damage
| Damage | |
|---|---|
| Barricade | 1,600 |
| Structure | 1,600 |
| Vehicle | 5,000 |
| Resource | 1,000 |
| Object | 1,000 |
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Javelin
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4527 | CA Whitney Military Mega | 8.20 % | — | 13 |
| 4526 | CA Mesadyne Mega | 8.06 % | — | 13 |
GUID 2724748956554f97b6afb476bb93752e
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 6908
Instantiated_Item_Name_Override CA_Javelin
EquipableModelParent SpineHook
Should_Delete_At_Zero_Quality true
Deleted_At_Zero_Quality_Effect 43b5eac3f37d4435a3e9e5449e3f390c
Size_X 4
Size_Y 3
Sight 6909
Ammo_Min 0
Ammo_Max 0
Safety
Semi
Caliber 6908
Firerate 50
Unplace 0.0
Replace 0.4
Action Rocket
Durability 1
Wear 8
Spread_Aim 0.1
Spread_Angle_Degrees 5.71
Equipable_Movement_Speed_Multiplier 0.8
Aiming_Movement_Speed_Multiplier 0.3
// Aim speed
Aim_In_Duration 0.8
// Fire Delay with sound
Fire_Delay_Seconds 0.7
Recoil_Min_X -0
Recoil_Min_Y 0
Recoil_Max_X 0
Recoil_Max_Y 0
Recover_X 0.3
Recover_Y 0
Shake_Min_X -0.002
Shake_Min_Y -0.0225
Shake_Min_Z -0.06
Shake_Max_X 0.002
Shake_Max_Y -0.035
Shake_Max_Z -0.08
Player_Damage 120
Zombie_Damage 3000
Animal_Damage 3000
Barricade_Damage 1600
Structure_Damage 1600
Vehicle_Damage 5000
Resource_Damage 1000
Object_Damage 1000
Projectile_Explosion_Launch_Speed 40
Explosive
Explosion 4106
Range 4
Ballistic_Force 3000
Must_Aim_To_Shoot true
Blueprints
[
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems
[
"72cc2bb386714968bde623f143e73aad x 4" // Metal Scrap
"0c682499fb114325b1ac7dd07dce16e4 x 2" // Metal Dust
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]