2 x 2 (4)

Inventory Size

+5%

Armor

+5%

Explosion Armor

0%

Movement Speed

Similar Clothing (2)

There might be more than those listed here.

2 blueprints
Salvage
Repair
0%
+
2 x
=
100%
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Police Cap Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Police Cloth 30.0 %
Police Low 12.2 %
Police High 5.3 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4353 CA Police Cloth 30.00 % 4
4354 CA Police Low 12.16 % 17
4323 CA Police High 5.31 % 26
CA_Police_Hat.dat
GUID 8025cfa1096842b4b3a64f7ba2a445f6
Type Hat
Rarity Uncommon
Useable Clothing
ID 4022

Size_X 2
Size_Y 2

Beard

Armor 0.95

Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "fde0f4395a46442cb8de3928d5aefb71" // Cloth
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "fde0f4395a46442cb8de3928d5aefb71 x 2" // Cloth
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]