1 x 1 (1)
Inventory Size
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Piggy Bank
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4529 | CA Fish Magnetic | 5.98 % | — | 35 |
| 4533 | CA Fish Kelly | 1.71 % | — | 73 |
| 4240 | CA Fish Normal | 0.75 % | — | 24 |
| 4528 | CA Fish Large | 0.54 % | — | 33 |
| 4241 | CA Fish Small | 0.54 % | — | 31 |
| 4531 | CA Fish Proto | 0.39 % | — | 37 |
| 4530 | CA Fish Ultra | 0.38 % | — | 39 |
| 4532 | CA Fish Harvesting | 0.31 % | — | 51 |
GUID f40f2fe25a864b12bf823e1075d0ffb7
Type Library
Rarity Rare
Useable Barricade
Build Library
ID 6935
Size_X 1
Size_Y 1
Size_Z 0.3
Health 300
Range 4
Radius 0.2
Offset 0.295
Vulnerable
Capacity 500
Explosion 29
Should_Close_When_Outside_Range true
PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3
Has_Clip_Prefab false
SalvageItem f40f2fe25a864b12bf823e1075d0ffb7
Item_Dropped_On_Destroy f40f2fe25a864b12bf823e1075d0ffb7
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Fishing_Catchable
{
Min_Relocate_Interval 0.5
Max_Relocate_Interval 1.0
Max_Upward_Acceleration 1.5
Max_Downward_Acceleration 1.5
Max_Upward_Speed 0.5
Max_Downward_Speed 0.5
Upper_Restitution 0.7
Lower_Restitution 0.7
Min_Target_Delta 0.4
Max_Target_Delta 0.7
Min_Target_Position 0.0
Max_Target_Position 1.0
Capture_Duration 5
Escape_Duration 2
Spring_Stiffness 20
Spring_Damping 4
}