1 x 1 (1)

Inventory Size

How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Piggy Bank Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Fish Magnetic 6.0 %
Fish Kelly 1.7 %
Fish Normal 0.8 %
Fish Large 0.5 %
Fish Small 0.5 %
Fish Proto 0.4 %
Fish Ultra 0.4 %
Fish Harvesting 0.3 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4529 CA Fish Magnetic 5.98 % 35
4533 CA Fish Kelly 1.71 % 73
4240 CA Fish Normal 0.75 % 24
4528 CA Fish Large 0.54 % 33
4241 CA Fish Small 0.54 % 31
4531 CA Fish Proto 0.39 % 37
4530 CA Fish Ultra 0.38 % 39
4532 CA Fish Harvesting 0.31 % 51
CA_Piggy_0.dat
GUID f40f2fe25a864b12bf823e1075d0ffb7
Type Library
Rarity Rare
Useable Barricade
Build Library
ID 6935

Size_X 1
Size_Y 1
Size_Z 0.3

Health 300
Range 4
Radius 0.2
Offset 0.295

Vulnerable

Capacity 500

Explosion 29

Should_Close_When_Outside_Range true
PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3
Has_Clip_Prefab false

SalvageItem f40f2fe25a864b12bf823e1075d0ffb7
Item_Dropped_On_Destroy f40f2fe25a864b12bf823e1075d0ffb7
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1

Fishing_Catchable
{
	Min_Relocate_Interval 0.5
	Max_Relocate_Interval 1.0
	Max_Upward_Acceleration 1.5
	Max_Downward_Acceleration 1.5
	Max_Upward_Speed 0.5
	Max_Downward_Speed 0.5
	Upper_Restitution 0.7
	Lower_Restitution 0.7
	Min_Target_Delta 0.4
	Max_Target_Delta 0.7
	Min_Target_Position 0.0
	Max_Target_Position 1.0
	Capture_Duration 5
	Escape_Duration 2
	Spring_Stiffness 20
	Spring_Damping 4
}