How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Winchester Magazine
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4437 | CA Military Fort Mags | 7.41 % | — | 5 |
| 4444 | CA Military Reactor Mags | 7.41 % | — | 5 |
| 4391 | CA Special High Mags | 7.41 % | — | 5 |
| 4474 | CA Whitney Military Low Mags | 3.09 % | — | 8 |
| 4484 | CA Mesadyne Low Mags | 1.65 % | — | 13 |
| 4442 | CA Military Reactor | 1.54 % | — | 42 |
| 4480 | CA Whitney Military High Mags | 1.37 % | — | 10 |
| 4435 | CA Military Fort | 1.36 % | — | 60 |
| 4441 | CA Military Reactor Zombie | 1.16 % | — | 53 |
| 4390 | CA Special High | 0.85 % | — | 43 |
| 4434 | CA Military Fort Zombie | 0.74 % | — | 48 |
| 4481 | CA Whitney Military Low Zombie | 0.47 % | — | 44 |
| 4471 | CA Whitney Military Low | 0.46 % | — | 51 |
| 4487 | CA Mesadyne High Mags | 0.25 % | — | 17 |
| 4490 | CA Mesadyne Low Zombie | 0.21 % | — | 57 |
| 4483 | CA Mesadyne Low | 0.16 % | — | 64 |
| 4472 | CA Whitney Military High | 0.15 % | — | 55 |
| 4478 | CA Whitney Military High Zombie | 0.14 % | — | 51 |
| 4486 | CA Mesadyne High | 0.03 % | — | 69 |
| 4491 | CA Mesadyne High Zombie | 0.02 % | — | 65 |
GUID 84eaa0ffe9404391866ed41849d538d7
Type Magazine
Rarity Epic
ID 4033
Size_X 1
Size_Y 2
Amount 10
Count_Min 7
Count_Max 10
Calibers 2
Caliber_0 4101
Caliber_1 4062
Tracer 4145
Explosion 4211
Explosive
Blueprints
[
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "1d9486c0e95d45f9b07149718669b2ce" // Large Ammo Box
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "1eb965ccae1c435faad420c2106eca81" // Large Ammo Crate
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "18295778aba7425e92ab2a2f0cc52083" // Winchester Magazine
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems this
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
]