1 x 1 (1)

Inventory Size

5

Capacity

0%

Damage Multiplier

0%

Spread

Guns (1)
5 blueprints
Ammunition
Ammunition
Gear
15 x
+
12 x
+
3 x
+
+
=
Gear
+
5 x
+
12 x
+
3 x
+
+
=
Ammunition
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Tacit Magazine Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Mesadyne High Mags 11.1 %
Mesadyne Low Mags 5.6 %
Mesadyne High 1.2 %
Mesadyne Low 0.5 %
No spawns on map.
Mesadyne High Zombie 0.9 %
Mesadyne Low Zombie 0.7 %
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4487 CA Mesadyne High Mags 11.05 % 17
4484 CA Mesadyne Low Mags 5.56 % 13
4486 CA Mesadyne High 1.23 % 69
4491 CA Mesadyne High Zombie 0.85 % 65
4490 CA Mesadyne Low Zombie 0.71 % 57
4483 CA Mesadyne Low 0.55 % 64
CA_Tacit_5.dat
GUID 60ddc9c829214c01bb6b16e660bb968f
Type Magazine
Rarity Legendary
ID 4063

Size_X 1
Size_Y 1

Amount 5
Count_Min 2
Count_Max 4

Calibers 1
Caliber_0 4062

Tracer 4145

Invulnerable True

Range 8
Player_Damage 15
Zombie_Damage 50
Animal_Damage 60
Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 100
Resource_Damage 100
Object_Damage 200
Explosion 4000
Explosive

Blueprints
[
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "482c717c42334b3ea41a9a49b22a4f11" // Raufoss Ammo Box
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems this
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
]