How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Tacit Magazine
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4487 | CA Mesadyne High Mags | 11.05 % | — | 17 |
| 4484 | CA Mesadyne Low Mags | 5.56 % | — | 13 |
| 4486 | CA Mesadyne High | 1.23 % | — | 69 |
| 4491 | CA Mesadyne High Zombie | 0.85 % | — | 65 |
| 4490 | CA Mesadyne Low Zombie | 0.71 % | — | 57 |
| 4483 | CA Mesadyne Low | 0.55 % | — | 64 |
GUID 60ddc9c829214c01bb6b16e660bb968f
Type Magazine
Rarity Legendary
ID 4063
Size_X 1
Size_Y 1
Amount 5
Count_Min 2
Count_Max 4
Calibers 1
Caliber_0 4062
Tracer 4145
Invulnerable True
Range 8
Player_Damage 15
Zombie_Damage 50
Animal_Damage 60
Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 100
Resource_Damage 100
Object_Damage 200
Explosion 4000
Explosive
Blueprints
[
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "482c717c42334b3ea41a9a49b22a4f11" // Raufoss Ammo Box
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems this
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
]