How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Lebel Magazine
Where to find this Item
Ernest #2 (With a gun)
…
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4378 | CA Military Low Mags | 100.00 % | — | 1 |
| 4452 | CA Police Low Mags | 100.00 % | — | 1 |
| 4255 | CA Camp Ammo | 50.00 % | — | 2 |
| 4272 | CA Civilian Gun Ammo | 50.00 % | — | 2 |
| 4383 | CA Military High Mags | 47.17 % | — | 3 |
| 4311 | CA Richmans Mags | 37.50 % | — | 5 |
| 4321 | CA Police High Mags | 35.71 % | — | 5 |
| 4270 | CA Civilian Guns | 35.00 % | — | 5 |
| 4342 | CA Hunting Mags | 32.61 % | — | 4 |
| 4303 | CA PMC Low Mags | 30.00 % | — | 5 |
| 4348 | CA Research Mags | 28.75 % | — | 9 |
| 4286 | CA Research High Mags | 26.67 % | — | 7 |
| 4350 | CA Mercenaries Mags | 23.81 % | — | 6 |
| 4305 | CA PMC High Mags | 23.81 % | — | 6 |
| 4413 | CA Military Zombie Elite 0 | 23.08 % | — | 30 |
| 4419 | CA Military Zombie Elite 1 | 22.67 % | — | 31 |
| 4411 | CA Military Zombie 0 | 22.32 % | — | 16 |
| 4418 | CA Military Zombie 1 | 22.32 % | — | 16 |
| 4363 | CA PMC Special High Mags | 19.84 % | — | 7 |
| 4354 | CA Police Low | 18.92 % | — | 17 |
| 4323 | CA Police High | 18.65 % | — | 26 |
| 4407 | CA Research Special Mags | 17.25 % | — | 9 |
| 4344 | CA Hunting | 14.41 % | — | 17 |
| 4381 | CA Military High 0 | 12.94 % | — | 42 |
| 4294 | CA Military High 1 | 12.59 % | — | 43 |
| 4313 | CA Richmans High | 11.72 % | — | 12 |
| 4376 | CA Military Low 0 | 11.36 % | — | 23 |
| 4295 | CA Military Low 1 | 10.42 % | — | 23 |
| 4315 | CA Research | 7.37 % | — | 31 |
| 4242 | CA Camp | 7.04 % | — | 33 |
| 4484 | CA Mesadyne Low Mags | 6.67 % | — | 13 |
| 4367 | CA Mercenaries High | 5.58 % | — | 40 |
| 4308 | CA PMC High | 5.58 % | — | 41 |
| 4284 | CA Research High | 5.31 % | — | 57 |
| 4434 | CA Military Fort Zombie | 4.62 % | — | 48 |
| 4464 | CA Cache PMC Mags | 4.61 % | — | 13 |
| 4346 | CA Research Special Low | 4.42 % | — | 47 |
| 4469 | CA BBunker Richmans Mags | 4.37 % | — | 14 |
| 4314 | CA Richmans Low | 4.12 % | — | 39 |
| 4352 | CA Mercenaries Low | 3.83 % | — | 30 |
| 4304 | CA PMC Low | 3.83 % | — | 30 |
| 4400 | CA Civilian | 2.78 % | — | 29 |
| 4244 | CA Farm | 2.65 % | — | 35 |
| 4268 | CA Civilian Zombie | 2.48 % | — | 23 |
| 4435 | CA Military Fort | 2.37 % | — | 60 |
| 4568 | CA Files | 1.59 % | — | 31 |
| 4361 | CA PMC Special High | 1.46 % | — | 29 |
| 4236 | CA Bank | 1.39 % | — | 29 |
| 4513 | CA Dumpster | 1.32 % | — | 46 |
| 4441 | CA Military Reactor Zombie | 1.21 % | — | 53 |
| 4487 | CA Mesadyne High Mags | 1.02 % | — | 17 |
| 4490 | CA Mesadyne Low Zombie | 0.86 % | — | 57 |
| 4514 | CA Fisher | 0.67 % | — | 42 |
| 4483 | CA Mesadyne Low | 0.66 % | — | 64 |
| 4462 | CA Cache PMC Low | 0.44 % | — | 54 |
| 4466 | CA BBunker Richmans Low | 0.40 % | — | 57 |
| 4461 | CA Cache PMC High | 0.34 % | — | 59 |
| 4467 | CA BBunker Richmans High | 0.33 % | — | 61 |
| 4486 | CA Mesadyne High | 0.11 % | — | 69 |
| 4491 | CA Mesadyne High Zombie | 0.08 % | — | 65 |
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Lebel Magazine ×1
GUID 9db42e8a5f1242c392758f2e56ddaf3e
Type Magazine
Rarity Uncommon
ID 4118
Size_X 1
Size_Y 1
Amount 17
Count_Min 5
Count_Max 15
Calibers 1
Caliber_0 4119
Tracer 48
Blueprints
[
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "9236ba59d2814af2a44257b01f9d8de4" // Small Ammo Box
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "ce4fc7b260954e60b0b08e37ce5d8242" // Small Ammo Crate
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "fb8ec88301a6444a9baaeed431e2f896" // Silver Magazine
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems this
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "d4df11b47e154704a3f344cc9e3e1b15" // Extended Lebel Magazine
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "2282fbf0eaee48c881cc44ca4ca23320" // Lebel Magazine
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "5bb9f8abf12a48888388e775da34e1da" // .357 Speedloader
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "0e957063cd4846fbb39b76c3efa3655f" // Viper Magazine
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "d68e8d8cb9bb41b6b766e15d48be83a3" // Whirlwind Magazine
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
]