1 x 2 (2)

Inventory Size

30

Capacity

0%

Damage Multiplier

0%

Spread

Guns (9)
17 blueprints
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Extended Lebel Magazine Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
SWAT Mags Low 27.9 %
Military High Mags 15.1 %
Richmans Mags 12.5 %
SWAT Mags High 10.9 %
Police High Mags 7.1 %
SWAT High 5.3 %
SWAT Low 5.2 %
Richmans High 3.9 %
Research Mags 3.8 %
Military High 0 2.8 %
Military High 1 2.8 %
Research Special Mags 2.3 %
Police High 2.1 %
SWAT Mega 1.5 %
Research 1.0 %
Richmans Low 0.6 %
Research Special Low 0.6 %
Military Fort 0.5 %
No spawns on map.
Military Zombie Elite 0 4.5 %
Military Zombie Elite 1 2.1 %
Military Fort Zombie 0.9 %
Military Reactor Zombie 0.2 %
No zombie drops.
Ernest #2 (With a gun)
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4337 CA SWAT Mags Low 27.94 % 3
4383 CA Military High Mags 15.09 % 3
4311 CA Richmans Mags 12.50 % 5
4356 CA SWAT Mags High 10.91 % 6
4321 CA Police High Mags 7.14 % 5
4335 CA SWAT High 5.31 % 31
4345 CA SWAT Low 5.17 % 16
4413 CA Military Zombie Elite 0 4.53 % 30
4313 CA Richmans High 3.91 % 12
4348 CA Research Mags 3.75 % 9
4381 CA Military High 0 2.80 % 42
4294 CA Military High 1 2.80 % 43
4407 CA Research Special Mags 2.25 % 9
4323 CA Police High 2.08 % 26
4419 CA Military Zombie Elite 1 2.06 % 31
4497 CA SWAT Mega 1.46 % 36
4315 CA Research 0.96 % 31
4434 CA Military Fort Zombie 0.91 % 48
4314 CA Richmans Low 0.59 % 39
4346 CA Research Special Low 0.58 % 47
4435 CA Military Fort 0.51 % 60
4441 CA Military Reactor Zombie 0.24 % 53
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Weapons I
Run by CA Ernest #2 (With a gun)
You give
500 Exp
You get
Extended Lebel Magazine ×1
Weapons II
Run by CA Ernest #2 (With a gun)
Locked behind progression in quest Zone Trekker. Show exact unlock rules (1 path)
Conditions inside this path must all be true together for the NPC to offer the shop.
Quest: Zone Trekker — milestone 1 of 6 reached
You give
400 Exp
You get
Extended Lebel Magazine ×1
CA_Lebel_30.dat
GUID d4df11b47e154704a3f344cc9e3e1b15
Type Magazine
Rarity Rare
ID 4182

Size_X 1
Size_Y 2

Amount 30
Count_Min 10
Count_Max 25

Calibers 2
Caliber_0 4119
Caliber_1 6043

Tracer 48

Blueprints
[
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "9236ba59d2814af2a44257b01f9d8de4" // Small Ammo Box
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "ce4fc7b260954e60b0b08e37ce5d8242" // Small Ammo Crate
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "fb8ec88301a6444a9baaeed431e2f896" // Silver Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "9db42e8a5f1242c392758f2e56ddaf3e" // Lebel Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems this
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "2282fbf0eaee48c881cc44ca4ca23320" // Lebel Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "5bb9f8abf12a48888388e775da34e1da" // .357 Speedloader
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "0e957063cd4846fbb39b76c3efa3655f" // Viper Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "d68e8d8cb9bb41b6b766e15d48be83a3" // Whirlwind Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
]