How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Extended Lebel Magazine
Where to find this Item
Ernest #2 (With a gun)
…
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4337 | CA SWAT Mags Low | 27.94 % | — | 3 |
| 4383 | CA Military High Mags | 15.09 % | — | 3 |
| 4311 | CA Richmans Mags | 12.50 % | — | 5 |
| 4356 | CA SWAT Mags High | 10.91 % | — | 6 |
| 4321 | CA Police High Mags | 7.14 % | — | 5 |
| 4335 | CA SWAT High | 5.31 % | — | 31 |
| 4345 | CA SWAT Low | 5.17 % | — | 16 |
| 4413 | CA Military Zombie Elite 0 | 4.53 % | — | 30 |
| 4313 | CA Richmans High | 3.91 % | — | 12 |
| 4348 | CA Research Mags | 3.75 % | — | 9 |
| 4381 | CA Military High 0 | 2.80 % | — | 42 |
| 4294 | CA Military High 1 | 2.80 % | — | 43 |
| 4407 | CA Research Special Mags | 2.25 % | — | 9 |
| 4323 | CA Police High | 2.08 % | — | 26 |
| 4419 | CA Military Zombie Elite 1 | 2.06 % | — | 31 |
| 4497 | CA SWAT Mega | 1.46 % | — | 36 |
| 4315 | CA Research | 0.96 % | — | 31 |
| 4434 | CA Military Fort Zombie | 0.91 % | — | 48 |
| 4314 | CA Richmans Low | 0.59 % | — | 39 |
| 4346 | CA Research Special Low | 0.58 % | — | 47 |
| 4435 | CA Military Fort | 0.51 % | — | 60 |
| 4441 | CA Military Reactor Zombie | 0.24 % | — | 53 |
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Extended Lebel Magazine ×1
Locked behind progression in quest Zone Trekker. Show exact unlock rules (1 path)
Extended Lebel Magazine ×1
GUID d4df11b47e154704a3f344cc9e3e1b15
Type Magazine
Rarity Rare
ID 4182
Size_X 1
Size_Y 2
Amount 30
Count_Min 10
Count_Max 25
Calibers 2
Caliber_0 4119
Caliber_1 6043
Tracer 48
Blueprints
[
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "9236ba59d2814af2a44257b01f9d8de4" // Small Ammo Box
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "ce4fc7b260954e60b0b08e37ce5d8242" // Small Ammo Crate
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "fb8ec88301a6444a9baaeed431e2f896" // Silver Magazine
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "9db42e8a5f1242c392758f2e56ddaf3e" // Lebel Magazine
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems this
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "2282fbf0eaee48c881cc44ca4ca23320" // Lebel Magazine
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "5bb9f8abf12a48888388e775da34e1da" // .357 Speedloader
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "0e957063cd4846fbb39b76c3efa3655f" // Viper Magazine
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "d68e8d8cb9bb41b6b766e15d48be83a3" // Whirlwind Magazine
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
]