1 x 1 (1)

Inventory Size

6

Capacity

0%

Damage Multiplier

0%

Spread

Guns (6)
10 blueprints
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Gear
+
5 x
+
5 x
+
=
Ammunition
Ammunition
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

12 Gauge Dragon's Breath Shells Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Whitney Military High Mags 15.7 %
Whitney Military High 1.7 %
No spawns on map.
Whitney Military High Zombie 1.6 %
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4480 CA Whitney Military High Mags 15.74 % 10
4472 CA Whitney Military High 1.73 % 55
4478 CA Whitney Military High Zombie 1.60 % 51
CA_Shells_Dragons_Breath_6.dat
GUID 0d5e2b95b7b5459f9940bb64b6d93a15
Type Magazine
Rarity Epic
ID 4200

Size_X 1
Size_Y 1

Amount 6
Count_Min 4
Count_Max 6

Calibers 1
Caliber_0 4008

Pellets 6

Tracer 4055

Range 3
Player_Damage 6
Zombie_Damage 10
Animal_Damage 10
Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 15
Resource_Damage 50
Object_Damage 15
Explosion 4053
Explosive

Explosion_Plays_Impact_Effects False

Blueprints
[
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems this
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "cc4bb09ec0294ec6aae4bbf86089db58" // Dragon Breath Ammo Box
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "657906dab0c249b2be575c296671b1d3" // Dragon's Breath Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "0a5a4c9578254374a8e4d4f6775692dc" // Dragon's Breath Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "8ab533fa47ba41cea6eb256b361580f0" // Dragon's Breath Speedloader
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
]