1 x 2 (2)

Inventory Size

30

Capacity

0%

Damage Multiplier

0%

Spread

Guns (3)
17 blueprints
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Silver Magazine Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Police High Mags 21.4 %
PMC Low Mags 20.0 %
Mercenaries Mags 19.0 %
PMC High Mags 19.0 %
PMC Special High Mags 15.9 %
Research High Mags 15.6 %
Research Mags 12.5 %
Research Special Mags 7.5 %
Police High 6.2 %
Mercenaries High 4.3 %
PMC High 4.3 %
Mesadyne Low Mags 3.9 %
Cache PMC Mags 3.7 %
BBunker Richmans Mags 3.5 %
Research 3.2 %
Research High 3.1 %
Mercenaries Low 2.6 %
PMC Low 2.6 %
Research Special Low 1.9 %
PMC Special High 1.2 %
Mesadyne High Mags 0.6 %
Mesadyne Low 0.4 %
Cache PMC Low 0.4 %
BBunker Richmans Low 0.3 %
Cache PMC High 0.3 %
BBunker Richmans High 0.3 %
Mesadyne High 0.1 %
No spawns on map.
Mesadyne Low Zombie 0.5 %
Mesadyne High Zombie 0.0 %
No zombie drops.
Ernest #2 (With a gun)
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4321 CA Police High Mags 21.43 % 5
4303 CA PMC Low Mags 20.00 % 5
4350 CA Mercenaries Mags 19.05 % 6
4305 CA PMC High Mags 19.05 % 6
4363 CA PMC Special High Mags 15.87 % 7
4286 CA Research High Mags 15.56 % 7
4348 CA Research Mags 12.50 % 9
4407 CA Research Special Mags 7.50 % 9
4323 CA Police High 6.23 % 26
4367 CA Mercenaries High 4.32 % 40
4308 CA PMC High 4.32 % 41
4484 CA Mesadyne Low Mags 3.89 % 13
4464 CA Cache PMC Mags 3.69 % 13
4469 CA BBunker Richmans Mags 3.49 % 14
4315 CA Research 3.21 % 31
4284 CA Research High 3.10 % 57
4352 CA Mercenaries Low 2.55 % 30
4304 CA PMC Low 2.55 % 30
4346 CA Research Special Low 1.92 % 47
4361 CA PMC Special High 1.17 % 29
4487 CA Mesadyne High Mags 0.60 % 17
4490 CA Mesadyne Low Zombie 0.50 % 57
4483 CA Mesadyne Low 0.38 % 64
4462 CA Cache PMC Low 0.35 % 54
4466 CA BBunker Richmans Low 0.32 % 57
4461 CA Cache PMC High 0.27 % 59
4467 CA BBunker Richmans High 0.26 % 61
4486 CA Mesadyne High 0.07 % 69
4491 CA Mesadyne High Zombie 0.05 % 65
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Weapons I
Run by CA Ernest #2 (With a gun)
You give
250 Exp
You get
Silver Magazine ×1
CA_Silver_30.dat
GUID fb8ec88301a6444a9baaeed431e2f896
Type Magazine
Rarity Rare
ID 4726

Instantiated_Attachment_Name_Override Magazine_Standard

Size_X 1
Size_Y 2

Amount 30
Count_Min 5
Count_Max 20

Calibers 1
Caliber_0 4724

Tracer 4054

Blueprints
[
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "9236ba59d2814af2a44257b01f9d8de4" // Small Ammo Box
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "ce4fc7b260954e60b0b08e37ce5d8242" // Small Ammo Crate
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems this
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "9db42e8a5f1242c392758f2e56ddaf3e" // Lebel Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "d4df11b47e154704a3f344cc9e3e1b15" // Extended Lebel Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "2282fbf0eaee48c881cc44ca4ca23320" // Lebel Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "5bb9f8abf12a48888388e775da34e1da" // .357 Speedloader
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "0e957063cd4846fbb39b76c3efa3655f" // Viper Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "d68e8d8cb9bb41b6b766e15d48be83a3" // Whirlwind Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
]