How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Sage Magazine
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4275 | CA Civilian Rifle Ammo | 22.22 % | — | 6 |
| 4273 | CA Civilian Rifles | 15.56 % | — | 13 |
| 4286 | CA Research High Mags | 13.33 % | — | 7 |
| 4342 | CA Hunting Mags | 13.04 % | — | 4 |
| 4455 | CA Ranger Ammo | 12.50 % | — | 4 |
| 4344 | CA Hunting | 5.77 % | — | 17 |
| 4484 | CA Mesadyne Low Mags | 3.33 % | — | 13 |
| 4284 | CA Research High | 2.66 % | — | 57 |
| 4454 | CA Ranger | 1.56 % | — | 21 |
| 4460 | CA Ranger Zombie | 1.56 % | — | 17 |
| 4487 | CA Mesadyne High Mags | 0.51 % | — | 17 |
| 4490 | CA Mesadyne Low Zombie | 0.43 % | — | 57 |
| 4483 | CA Mesadyne Low | 0.33 % | — | 64 |
| 4486 | CA Mesadyne High | 0.06 % | — | 69 |
| 4491 | CA Mesadyne High Zombie | 0.04 % | — | 65 |
GUID af4a501ce6854ef482eb70efab02d9fe
Type Magazine
Rarity Rare
ID 4737
Instantiated_Attachment_Name_Override Magazine_Standard
Size_X 1
Size_Y 2
Amount 20
Count_Min 5
Count_Max 20
Calibers 1
Caliber_0 4735
Tracer 4054
Blueprints
[
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "422506cece76491e9eac8183fcf9c50f" // Medium Ammo Box
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "1d4d3bf6310f424f859bd8f39adea4e6" // Medium Ammo Crate
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "79db181230544abbb1612e560e2da615" // Marksman Magazine
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "d8f2b2b53b5642a493af17d9823f11d7" // Polymer Marksman Magazine
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems this
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "4567" // Unknown (missing asset)
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
]