1 x 2 (2)

Inventory Size

20

Capacity

0%

Damage Multiplier

0%

Spread

Guns (3)
10 blueprints
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
=
Ammunition
Ammunition
Ammunition
Ammunition
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Sage Magazine Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Civilian Rifle Ammo 22.2 %
Civilian Rifles 15.6 %
Research High Mags 13.3 %
Hunting Mags 13.0 %
Ranger Ammo 12.5 %
Hunting 5.8 %
Mesadyne Low Mags 3.3 %
Research High 2.7 %
Ranger 1.6 %
Mesadyne High Mags 0.5 %
Mesadyne Low 0.3 %
Mesadyne High 0.1 %
No spawns on map.
Ranger Zombie 1.6 %
Mesadyne Low Zombie 0.4 %
Mesadyne High Zombie 0.0 %
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4275 CA Civilian Rifle Ammo 22.22 % 6
4273 CA Civilian Rifles 15.56 % 13
4286 CA Research High Mags 13.33 % 7
4342 CA Hunting Mags 13.04 % 4
4455 CA Ranger Ammo 12.50 % 4
4344 CA Hunting 5.77 % 17
4484 CA Mesadyne Low Mags 3.33 % 13
4284 CA Research High 2.66 % 57
4454 CA Ranger 1.56 % 21
4460 CA Ranger Zombie 1.56 % 17
4487 CA Mesadyne High Mags 0.51 % 17
4490 CA Mesadyne Low Zombie 0.43 % 57
4483 CA Mesadyne Low 0.33 % 64
4486 CA Mesadyne High 0.06 % 69
4491 CA Mesadyne High Zombie 0.04 % 65
CA_Sage_20.dat
GUID af4a501ce6854ef482eb70efab02d9fe
Type Magazine
Rarity Rare
ID 4737

Instantiated_Attachment_Name_Override Magazine_Standard

Size_X 1
Size_Y 2

Amount 20
Count_Min 5
Count_Max 20

Calibers 1
Caliber_0 4735

Tracer 4054

Blueprints
[
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "422506cece76491e9eac8183fcf9c50f" // Medium Ammo Box
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "1d4d3bf6310f424f859bd8f39adea4e6" // Medium Ammo Crate
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "79db181230544abbb1612e560e2da615" // Marksman Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "d8f2b2b53b5642a493af17d9823f11d7" // Polymer Marksman Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems this
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "4567" // Unknown (missing asset)
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
]