1 x 2 (2)

Inventory Size

60

Capacity

0%

Damage Multiplier

0%

Spread

Guns (11)
13 blueprints
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Extended Military Magazine Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Mesadyne High Mags 13.6 %
Whitney Military High Mags 11.1 %
Whitney Military Low Mags 9.7 %
Mesadyne Low Mags 5.6 %
Carepackage Armory 4.2 %
Carepackage 1.7 %
Mesadyne High 1.5 %
Whitney Military Low 1.5 %
Whitney Military High 1.2 %
Mesadyne Low 0.5 %
No spawns on map.
Whitney Military Low Zombie 1.5 %
Whitney Military High Zombie 1.1 %
Mesadyne High Zombie 1.0 %
Mesadyne Low Zombie 0.7 %
No zombie drops.
Ernest #2 (With a gun)
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4487 CA Mesadyne High Mags 13.61 % 17
4480 CA Whitney Military High Mags 11.11 % 10
4474 CA Whitney Military Low Mags 9.72 % 8
4484 CA Mesadyne Low Mags 5.56 % 13
4408 CA Carepackage Armory 4.23 % 32
4409 CA Carepackage 1.74 % 48
4486 CA Mesadyne High 1.52 % 69
4481 CA Whitney Military Low Zombie 1.48 % 44
4471 CA Whitney Military Low 1.46 % 51
4472 CA Whitney Military High 1.22 % 55
4478 CA Whitney Military High Zombie 1.13 % 51
4491 CA Mesadyne High Zombie 1.05 % 65
4490 CA Mesadyne Low Zombie 0.71 % 57
4483 CA Mesadyne Low 0.55 % 64
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Weapons IV
Run by CA Ernest #2 (With a gun)
Locked behind progression in Victor: Mesadyne / Zone Trekker. Show exact unlock rules (3 paths)
Each path below is one dialogue branch written by the map's creator, gated to a particular quest state. The shop opens through whichever path's conditions your save currently matches; you only need one path satisfied. Each chip summarises how far along you must be in the quest it names ("not started yet", "partway through", or "finished").
Path 1 Quest: Victor: Mesadyne — milestone 1 of 4 reached + Quest: Zone Trekker — milestone 5 of 6 not yet
Path 2 Quest: Victor: Mesadyne — milestone 1 of 4 not yet + Quest: Zone Trekker — milestone 5 of 6 reached
Path 3 Quest: Victor: Mesadyne — milestone 1 of 4 reached + Quest: Zone Trekker — milestone 5 of 6 reached
You give
800 Exp
You get
Extended Military Magazine ×1
CA_Military_60.dat
GUID 5d0fc1c6806d4c4ca2d436a177410eec
Type Magazine
Rarity Epic
ID 4821

Instantiated_Attachment_Name_Override Magazine_Standard

Size_X 1
Size_Y 2

Amount 60
Count_Min 5
Count_Max 55

Calibers 1
Caliber_0 4012

Tracer 4054

Blueprints
[
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "422506cece76491e9eac8183fcf9c50f" // Medium Ammo Box
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "1d4d3bf6310f424f859bd8f39adea4e6" // Medium Ammo Crate
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "981144d46af54a9ca06ecf80a1038dcc" // Polymer Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "0fe51cfc935c4bf982ade1f02bffdd4c" // Military Belt
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "85c7e3df98654739b7904ab178986180" // Military Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems this
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "74f4d613ba2c488eae1a564eab3e3e7f" // Extended Polymer Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
]