How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Extended Military Magazine
Where to find this Item
Ernest #2 (With a gun)
…
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4487 | CA Mesadyne High Mags | 13.61 % | — | 17 |
| 4480 | CA Whitney Military High Mags | 11.11 % | — | 10 |
| 4474 | CA Whitney Military Low Mags | 9.72 % | — | 8 |
| 4484 | CA Mesadyne Low Mags | 5.56 % | — | 13 |
| 4408 | CA Carepackage Armory | 4.23 % | — | 32 |
| 4409 | CA Carepackage | 1.74 % | — | 48 |
| 4486 | CA Mesadyne High | 1.52 % | — | 69 |
| 4481 | CA Whitney Military Low Zombie | 1.48 % | — | 44 |
| 4471 | CA Whitney Military Low | 1.46 % | — | 51 |
| 4472 | CA Whitney Military High | 1.22 % | — | 55 |
| 4478 | CA Whitney Military High Zombie | 1.13 % | — | 51 |
| 4491 | CA Mesadyne High Zombie | 1.05 % | — | 65 |
| 4490 | CA Mesadyne Low Zombie | 0.71 % | — | 57 |
| 4483 | CA Mesadyne Low | 0.55 % | — | 64 |
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Locked behind progression in Victor: Mesadyne / Zone Trekker. Show exact unlock rules (3 paths)
Extended Military Magazine ×1
GUID 5d0fc1c6806d4c4ca2d436a177410eec
Type Magazine
Rarity Epic
ID 4821
Instantiated_Attachment_Name_Override Magazine_Standard
Size_X 1
Size_Y 2
Amount 60
Count_Min 5
Count_Max 55
Calibers 1
Caliber_0 4012
Tracer 4054
Blueprints
[
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "422506cece76491e9eac8183fcf9c50f" // Medium Ammo Box
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "1d4d3bf6310f424f859bd8f39adea4e6" // Medium Ammo Crate
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "981144d46af54a9ca06ecf80a1038dcc" // Polymer Magazine
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "0fe51cfc935c4bf982ade1f02bffdd4c" // Military Belt
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "85c7e3df98654739b7904ab178986180" // Military Magazine
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems this
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "74f4d613ba2c488eae1a564eab3e3e7f" // Extended Polymer Magazine
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
]