1 x 3 (3)
Inventory Size
1
Capacity
0%
Damage Multiplier
0%
Spread
Guns (0)
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Tank Shell
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4518 | CA Fort Gas | 0.72 % | — | 18 |
GUID dd86d891c83e43f993f8b5e944eab114
Type Magazine
Rarity Legendary
ID 6212
Size_X 1
Size_Y 3
Size_Z 0.8
Amount 1
Calibers 1
Caliber_0 6212
Delete_Empty True
Blueprints
[
// Crafting
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems
[
"4289 x 2" // High Explosives
"4268 x 3" // Steel
"4273 x 3" // Ballistic Fiber
]
OutputItems this
RequiresNearbyCraftingTags
[
"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
]
Effect "79369744544141c7962a5fdb1494e000" // Weapon Workstation
}
// Salvaging
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems this
OutputItems
[
"4288 x 3" // Low Explosives
"4266 x 3" // Metal Scrap
]
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Key Salvage