How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Buckshot Magazine
Where to find this Item
Ernest #2 (With a gun)
…
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4474 | CA Whitney Military Low Mags | 13.89 % | — | 8 |
| 4480 | CA Whitney Military High Mags | 12.96 % | — | 10 |
| 4469 | CA BBunker Richmans Mags | 7.65 % | — | 14 |
| 4481 | CA Whitney Military Low Zombie | 2.12 % | — | 44 |
| 4471 | CA Whitney Military Low | 2.09 % | — | 51 |
| 4472 | CA Whitney Military High | 1.43 % | — | 55 |
| 4478 | CA Whitney Military High Zombie | 1.32 % | — | 51 |
| 4466 | CA BBunker Richmans Low | 0.71 % | — | 57 |
| 4467 | CA BBunker Richmans High | 0.57 % | — | 61 |
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Buckshot Magazine ×1
GUID 095472561e0e425ca8bc4b5424f15cbf
Type Magazine
Rarity Epic
ID 6402
Size_X 1
Size_Y 2
Amount 7
Count_Min 5
Count_Max 7
Calibers 1
Caliber_0 6400
Pellets 8
Tracer 48
Blueprints
[
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "e57fb734ab374300b6660a9a05dd8ba5" // 12 Gauge Buckshot Shells
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "ca00ec52fc75496eb15e0757ea6f1c1f" // Buckshot Magazine
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems this
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "1834230012c5401f81deb3c313696716" // Buckshot Ammo Box
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "8bf745fe9dab480d8eddda8d3a293484" // Buckshot Speedloader
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems
[
this
"e0c7452b53d9408d8b4879060ded06ee x 3" // Gunpowder
"0c682499fb114325b1ac7dd07dce16e4 x 3" // Metal Dust
]
OutputItems "55dce06e89bc487db2e8097eb6686d2b" // Flechette Magazine
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems
[
this
"e0c7452b53d9408d8b4879060ded06ee x 6" // Gunpowder
"0c682499fb114325b1ac7dd07dce16e4 x 6" // Metal Dust
"f1034659a8db4f78a59b422884f316e2" // Chemicals
]
OutputItems "0a5a4c9578254374a8e4d4f6775692dc" // Dragon's Breath Magazine
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
]