2 x 2 (4)

Inventory Size

0%

Movement Speed

No

Radiation Proof

2 blueprints
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Black Balaclava Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Militia Russia 36.7 %
SWAT Cloths Low 25.0 %
Militia Germany 20.0 %
Militia Sawmill 8.0 %
SWAT Low 6.9 %
SWAT High 3.0 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4395 CA Militia Russia 36.68 % 19
4338 CA SWAT Cloths Low 25.00 % 4
4402 CA Militia Germany 19.96 % 15
4399 CA Militia Sawmill 7.98 % 50
4345 CA SWAT Low 6.94 % 16
4335 CA SWAT High 2.96 % 31
CA_Balaclava_Black.dat
GUID 3ed8461f5723455fb82a18b33fe05a19
Type Mask
Useable Clothing
ID 6032

Size_X 2
Size_Y 2
Size_Z 0.3

Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "fde0f4395a46442cb8de3928d5aefb71 x 2" // Cloth
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "fde0f4395a46442cb8de3928d5aefb71 x 2" // Cloth
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]