2 x 1 (2)
Inventory Size
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Compact Binoculars
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4256 | CA Camp Tools | 9.52 % | — | 5 |
| 4242 | CA Camp | 1.34 % | — | 33 |
GUID 036ab5f191bb4a47ac78be5d238300d1
Type Optic
Rarity Uncommon
Useable Optic
ID 4197
Size_X 2
Size_Y 1
Amount 16
Count_Min 16
Count_Max 16
Zoom 16
Blueprints
[
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems this
OutputItems "72cc2bb386714968bde623f143e73aad" // Metal Scrap
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
InputItems "5ffa19c3b7b849cf9d3eed9b86250b6a" // Compact Binoculars
OutputItems this
Searchable false
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Source 4190
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text ▼Decrease Zoom
Action_0_Tooltip ▼Decrease zoom to 8x
Action_1_Type Blueprint
Action_1_Source 4197
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Key Salvage