2 x 1 (2)

Inventory Size

3 blueprints
Tool
Apparel
Apparel
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Compact Binoculars Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Camp Tools 9.5 %
Camp 1.3 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4256 CA Camp Tools 9.52 % 5
4242 CA Camp 1.34 % 33
CA_Binos_High.dat
GUID 036ab5f191bb4a47ac78be5d238300d1
Type Optic
Rarity Uncommon
Useable Optic
ID 4197

Size_X 2
Size_Y 1

Amount 16
Count_Min 16
Count_Max 16
Zoom 16

Blueprints
[
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems this
		OutputItems "72cc2bb386714968bde623f143e73aad" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
		InputItems "5ffa19c3b7b849cf9d3eed9b86250b6a" // Compact Binoculars
		OutputItems this
		Searchable false
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 2
Action_0_Type Blueprint
Action_0_Source 4190
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text ▼Decrease Zoom
Action_0_Tooltip ▼Decrease zoom to 8x

Action_1_Type Blueprint
Action_1_Source 4197
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Key Salvage