2 x 2 (4)
Inventory Size
30 (6 x 5)
Storage Size
+8%
Armor
+8%
Explosion Armor
0%
Movement Speed
No
Fire Proof
No
Radiation Proof
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Military Cargo Bottom
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4292 | CA Military High Cloth 1 | 12.50 % | — | 5 |
| 4294 | CA Military High 1 | 3.47 % | — | 43 |
GUID 1e4e03009e724b39b28bc3cd90e1910d
Type Pants
Rarity Rare
Useable Clothing
ID 4040
Size_X 2
Size_Y 2
Width 6
Height 5
Armor 0.92
Blueprints
[
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems
[
"fde0f4395a46442cb8de3928d5aefb71 x 3" // Cloth
"1d033cfaf3be4da79dbb172d6d112424" // Ballistic Fiber
]
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
"fde0f4395a46442cb8de3928d5aefb71 x 3" // Cloth
"1d033cfaf3be4da79dbb172d6d112424" // Ballistic Fiber
]
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
]