2 x 2 (4)

Inventory Size

Neutral

Mode

1,500 HP

Health

LOW

Armor Tier

4m

Attack Range

0.5m

Detection Radius

6 (2 x 3)

Storage Size

100%

Ammo Consumption

100%

Quality Consumption

Yes

Display

Yes

Locked

Yes

Repairable

Yes

Salvageable

36

Explosion Effect

5 blueprints
Tool
+
5 x
+
10 x
+
6 x
+
=
Tool
Tool
Tool
Tool
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Neutral CIWS Sentry Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
No spawns on map.
No zombie drops.
CA Ernest #2 (With a gun)
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Deadzone
Run by CA Ernest #2 (With a gun)
Locked behind progression in quest Zone Trekker. Show exact unlock rules (1 path)
Conditions inside this path must all be true together for the NPC to offer the shop.
Quest: Zone Trekker — milestone 1 of 6 reached
You give
Neutral CIWS Sentry ×1
You get
210 Exp
CA_Sentry_Neutral.dat
GUID 94fee7831f5241b99c33a00b01466b69
Type Sentry
Rarity Epic
Useable Barricade
Build Sentry
ID 6527

Size_X 2
Size_Y 2

Health 1500
Range 4
Radius 0.5
Offset 1

Storage_X 2
Storage_Y 3
Display
Locked
Mode Neutral
React_To_Attacks True

Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
SalvageItem 94fee7831f5241b99c33a00b01466b69
Item_Dropped_On_Destroy c44b4fb6195244efb9fbfc54998ae7d0

Allow_Placement_On_Vehicle False

Explosion 36

Blueprints
[
	// Crafting
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tool
		InputItems
		[
			{
				ID "6529" // Sentry Parts #1
				Amount 1
			}
			{
				ID "4268" // Steel
				Amount 5
			}
			{
				ID "4267" // Metal Dust
				Amount 10
			}
			{
				ID "4273" // Ballistic Fiber
				Amount 6
			}
			{
				ID "4702" // Blowtorch
				Delete false
			}
		]
		OutputItems this
		RequiresNearbyCraftingTags
		[
			"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
		]
		Effect "79369744544141c7962a5fdb1494e000" // Weapon Workstation
	}

	// Turn into Hostile
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tool
		InputItems this
		OutputItems 6973
		RequiresNearbyCraftingTags
		[
			"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
		]
		Effect "79369744544141c7962a5fdb1494e000" // Weapon Workstation
	}

	// Turn into Friendly
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tool
		InputItems this
		OutputItems 6972
		RequiresNearbyCraftingTags
		[
			"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
		]
		Effect "79369744544141c7962a5fdb1494e000" // Weapon Workstation
	}
]

Actions 2
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 1

Action_1_Type Blueprint
Action_1_Blueprint_0_Index 2

Should_Close_When_Outside_Range true
PlacementAudioClip core.masterbundle:Sounds/MetalPlacement.mp3
Has_Clip_Prefab false