2 x 2 (4)
Inventory Size
Neutral
Mode
1,500 HP
Health
LOW
Armor Tier
4m
Attack Range
0.5m
Detection Radius
6 (2 x 3)
Storage Size
100%
Ammo Consumption
100%
Quality Consumption
Yes
Display
Yes
Locked
Yes
Repairable
Yes
Salvageable
36
Explosion Effect
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Neutral CIWS Sentry
Where to find this Item
CA Ernest #2 (With a gun)
…
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Locked behind progression in quest Zone Trekker. Show exact unlock rules (1 path)
Neutral CIWS Sentry ×1
GUID 94fee7831f5241b99c33a00b01466b69
Type Sentry
Rarity Epic
Useable Barricade
Build Sentry
ID 6527
Size_X 2
Size_Y 2
Health 1500
Range 4
Radius 0.5
Offset 1
Storage_X 2
Storage_Y 3
Display
Locked
Mode Neutral
React_To_Attacks True
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
SalvageItem 94fee7831f5241b99c33a00b01466b69
Item_Dropped_On_Destroy c44b4fb6195244efb9fbfc54998ae7d0
Allow_Placement_On_Vehicle False
Explosion 36
Blueprints
[
// Crafting
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tool
InputItems
[
{
ID "6529" // Sentry Parts #1
Amount 1
}
{
ID "4268" // Steel
Amount 5
}
{
ID "4267" // Metal Dust
Amount 10
}
{
ID "4273" // Ballistic Fiber
Amount 6
}
{
ID "4702" // Blowtorch
Delete false
}
]
OutputItems this
RequiresNearbyCraftingTags
[
"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
]
Effect "79369744544141c7962a5fdb1494e000" // Weapon Workstation
}
// Turn into Hostile
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tool
InputItems this
OutputItems 6973
RequiresNearbyCraftingTags
[
"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
]
Effect "79369744544141c7962a5fdb1494e000" // Weapon Workstation
}
// Turn into Friendly
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tool
InputItems this
OutputItems 6972
RequiresNearbyCraftingTags
[
"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
]
Effect "79369744544141c7962a5fdb1494e000" // Weapon Workstation
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 1
Action_1_Type Blueprint
Action_1_Blueprint_0_Index 2
Should_Close_When_Outside_Range true
PlacementAudioClip core.masterbundle:Sounds/MetalPlacement.mp3
Has_Clip_Prefab false