2 x 2 (4)

Inventory Size

24 (6 x 4)

Storage Size

0%

Armor

0%

Explosion Armor

0%

Movement Speed

No

Fire Proof

No

Radiation Proof

Similar Clothing (2)

There might be more than those listed here.

2 blueprints
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Spawn Locations for this Item 0 points · 3 tables
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Legend
CA Cloths Shirts Pants 1.2 %
CA Cloths 0.9 %
CA Baggage 0.3 %
No spawn points on map
Points = locations on map. Chance = drop chance per spawn.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4281 CA Cloths Shirts Pants 1.19 % 62
4279 CA Cloths 0.94 % 75
4519 CA Baggage 0.35 % 100
CA_Selected_Hoodie_Blue.dat
GUID b985a9d27ead4c02ae696ae204156dca
Type Shirt
Rarity Common
Useable Clothing
ID 4792

Size_X 2
Size_Y 2

Width 6
Height 4

Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "fde0f4395a46442cb8de3928d5aefb71 x 3" // Cloth
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "fde0f4395a46442cb8de3928d5aefb71 x 2" // Cloth
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]